DoujinStars
chambersu
chambersu

patreon


Virtual Model High-poly Ringo II

RingoII_v01_t04.blend
(~1.6Gb, Packed)
- body, face, hairstyle
- Hoodie
- Cargo
- Bra
- underwear
- sneakers
Sketchfab Preview:
with yoga pants and sneakers
https://skfb.ly/oRvN9
with hoodie and cargo pants
https://skfb.ly/oRvHH
with bra and underwear
https://skfb.ly/oRvOs

will retopologize/bake as game assets later,


I am trying to
- standardize all high-poly bodies with baking/retopology tools, make their mesh/tex/material can mix/replace with each other, also with auto rig, weight painting, and retarget tools/features, also will improve a lot of details I learned during these mouths~

-Design mech with Stable Diffusion

- Train LoRA for texturing by Stable Diffusion, using emissive/base color map render images as training data instead of PBR render image

hope can finish them this week, will post when ready~


Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~

Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II Virtual Model High-poly Ringo II

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