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chambersu
chambersu

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March Update and Character Design workflow Detail Explanation

Dear all,
I apologize for the delayed update this month. I came down with the flu and, although the fever has subsided, I've been dealing with persistent coughing and fatigue, which made it difficult to to update more public assets this month.

However, I'm now well enough to share some insights about my creative process today.
Some might find this behind-the-scenes perspective even more valuable than the assets themselves.

If you have any questions or would like to discuss anything further, please don't hesitate to:

I'll respond as quickly as possible.

Thank you for your understanding and continued support!

###

Here are the updated assets from early this month's work. (~1.78GB)
20250328Post.zip


- Drag the generated images "FanArtSuitADetailer" to ComfyUI to load the workflow,
- Tweaked the workflow more suitable for AI 3D,
- Improved a Turn LoRA "RPGTurnIL" and two style LoRAs, "TacticOgreWOT" and "FFT",
- Tested more 3d character generation by Rodin,
I uploaded "Leo" as an example this time,
will post all of them after finishing/polishing~

About the character design

As we know, AI can now easily generate cool concept art.
However, my focus is on lots of character designs in a consistent theme and style,
ensuring they look high-quality and harmonious, as if they all belong to the same world.

Additionally, these designs should effectively guide 3D modeling and texturing,
with the final renders closely matching the original concepts.
This prevents confusion within the team, such as:
- A single character having multiple conflicting designs (e.g., the same face with two different looks).
- Team members interpreting the same reference material differently (e.g., artists creating assets based on one design, while the director expects something else).
Such inconsistencies lead to costly iterations and frustration.

The final designs must be precisely what we want before moving to modeling—predictable, feasible, and visually appealing to streamline production.

The workflows include suit, hairstyle, bald head/face, and naked body turntable design.
I will detail how the workflows work with an example, the suit turntable design of "Leo",

The rest should work similarly, but using different input to tweak the output,
These workflows should be able to provide lovely designs for special themes/styles, and help to model later.
Make sure what themes and styles we want before building workflows.
Once we decide, we can test/train to find the suitable settings.
With clear designs, we will be able to model/texture/shade/rig/animate them.
I will detail how I tried in the future,
which I may have tried and explained slightly before,
but I will work harder for them.~

Welcome to ask directly if I miss anything above, THX~
Discord Channel:
https://discord.gg/XAfS57Rrj6
Email
chambersu1996@gmail.com
Or Patreon here~

March Update and Character Design workflow Detail Explanation

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