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barawithus
barawithus

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A little Misadventures poll - 7-5-2024


A little update on misadventures,Which i could use your help with.
As you guys know, i am making a ttrpg guide for misadventures, with instead of having the "classic classes" you are having categories that of "classes skills sets", where you can choose and built your OC however you want. So far, for the current guide, I have made these skill sets:
-Warrior
-Rogue
-Wizard
-Ranger
-Priest
-Shaman
-Slimemancer
Each of them have a full guide for each of their skills and what they do, and a small backstory on how these "classes" developed their skills and left the lore mark in the world of misadventures.

Now, here is where I need your help. You see, while I was writing down and making these classes, i did come up with a couple more of them to add to the guide, but I am not sure if I should add them now or keep them for a future update like a new guide that will introduce them then.
Here is a quick summary of these class sets and the lore:
- Necromancer: The first necromancer was a shaman. During the days of war, he went through several great losses that left him a big trauma to his heart, that made him only see darkness. But through that darkness he found a new strength, one that comes directly from the after-life...
- Bard: After the great war, many were left broken, from all the endless battles. It was then, the first bards rose, and through their songs and melodies, they created new magic, one that had the power to heal the body, and soul, and a lot more...!
*special new weapons, instruments types: music instruments, that can be used as weapons too, but mainly give more power to the bard skills, than doing normal damage on their own like a normal sword or bow, etc, etc.
-Monk: Trying to find the balance in life, as in the world too, this class that focus on dodging and returning damage, and using their own bare fists to face their challenges head on.
-Warlock: Dark times, forced desperate people to search power wherever they could find it. Even bound themselves into the services of other beings to do so... Warlocks powers come straight from the pacts of gods and demons they form, but those are rarely mutual pacts, as most of time, the are bound to those entities, to do their beading, no matter the cost, they must obey...

So what do you say, guys? Should i include them to the normal guide, or keep them for a later update??

Also please feel free to ask me if you have any questions on the matter either here on the comments of this post, or on DMs if you want to make any private questions

A little Misadventures poll - 7-5-2024

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