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TOBF Early Release + Chun-Li/Kisarah

TOBF

- New enemy: Poison

-Standing Doggy (Victim Anims 80551- 80555, Aggressor Anims 563001-563005)

-Standard Doggy (Victim anims 51402- 51408, Aggressor Anims 50198-52299)

-Remapped Zoom key to the Z button. Zooming is now a toggle with this key instead of using both y and z keys


-Fixed neverending sex bug

-Added Mugen 1.0 Compatibility

-Fixed autozoom on AI control 

-Fixed Resist gauge decreasing to negative values

-Changed Resist Gauge color to red

-Toggleable  Transparency

-Added Lil' Kuromaru (Camera Sprite/Anim)

- Minor Anim tweaks


Known issues: 

No intro anim for standing doggy

Poison's grab is too fast

Chun-Li

-merged with chun-li WP +  older chun-li edit for minotaur/kuromaru compat

-added TOBF BJ anim

-added standing doggy anim

Kisarah

-added TOBF BJ anim

-added standing doggy hanim


 Let me know if you have any issues with these characters! Check your messages for the links. 

TOBF Early Release + Chun-Li/Kisarah

Comments

oh, and I will add the second stage cowgirl once i have some free time :)

Hey Crash, it's only partially working now and I haven't actually documented it since it's only for one animation. The implementation is really bad atm (it accesses the victims vars and alters them which is a big no no) so i will continue to work on it in order to bring it to a fully complete status

Has TOBF second stage enabled ? I can't remember. Also do you think you could add Chun-Li's second stage cowgirl sprite ?

OldGeneralCrash

Good catch! I've fixed that, will be in public release in a few days

Now every round with TOBF is gonna be total cluster fu*k, quite literally.....Very Nice~

Some of the c*m effects show up as green/blue-ish. It's mainly with the big guy piledriver and blue guy doggy.

Dawnstar

I forgot to map Y to heal Poison when she is KOed. I added transparency for Kuro as well. I'll send the fix in a few

Nice! A couple of things, though: Are we supposed to be able to spawn more Poisons? I've been trying different commands (starting with the button that is now unassigned), but none seemed to do the trick; Also, while I really like the mini-Kuro for keeping track of when it is possible to pan the screen, could it be made to become invisible when the guys are toggled to see-through?

Karel


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