DoujinStars
gettag
gettag

patreon


Tower of Bloody Fight - Poison Update

Thanks again to everyone for their support!

Let me know if you have any questions or issues.

Partial changelog:

TOBF is a primarily AI controlled character that uses masses of weaklings to overwhelm stronger foes.

Controls: 

Left and right move the camera.

Z allows you to zoom.

Enter changes enemy Transparency

ABCX - Spawn enemies, max 12 enemies onscreen

A - Spawn Enemy 1(Blue/Red), max 10

B - Spawn Enemy 2(BJ), Max 2

C - SPawn Norimaro, Max 3

X - Spawn enemy 4(Orange tank), max 2

Y - Revive Poison


-----------

===3/21/18

-Fixed small palette issues


===3/20/18===


Hotfix

- Kuromaru toggles transparency when enter is pressed

-Camera properly destroyed when AI is in play

- Poison can be revived by pressing the y button


- New enemy: Poison


-Standing Doggy (Victim Anims 80551- 80555, Aggressor Anims 563001-563005)


-Standard Doggy (Victim anims 51402- 51408, Aggressor Anims 50198-52299)


-Remapped Zoom key to the Z button. Zooming is now a toggle with this key instead of using both y and z keys


-Fixed neverending sex bug


-Added Mugen 1.0 Compatibility


-Fixed autozoom on AI control 


-Fixed Resist gauge decreasing to negative values


-Changed Resist Gauge color to red


-Toggleable  Transparency


-Added Lil' Kuromaru (Camera Sprite/Anim)


- Minor Anim tweaks

Tower of Bloody Fight - Poison Update

Comments

not presently

Hi, is there any way to disable the automatic spawning of enemies and to just use the provided controls instead?

Sweet new update!

ChristyMorrigan


More Creators