DoujinStars
Kudalyn
Kudalyn

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April Early Updates

Hey guys, here's another update!

We've been spending some time populating the game world - one of the aspects that has been neglected is the environment so we plan on spending some time making the world feel more complete.
Along side updating the world we also want the story to be a bit more fleshed out so we're adding content (a small scene) at the start of a new game as well as a final stage that can be started after certain conditions are met in game that will lead to a conclusion! So the game has a fun start and end to it to help wrap it all up cohesively.

We're also still working on updating the animations for some of the default vore grabs that happen outside of the scenes. Previously we've posted screenshots of keyframes of the updated grab animations, but we'll be also blending Mo-cap data in to make the animation be more realistic and fluid - the second gif is a behind-the-scenes of how we'll be using premade animations to 'mimic' the timing in Mo-cap to get it all smooth.

Also, the first gif is a preview of the improved 'slurp' shader used in our vore/other scenes!

Thank you for all your support!

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