Happy New Year!
It’s been a year since Luna Has Gone began development. This post covers what I worked on between 1-25th December (the Christmas update).
I’ve completed some additional work after Christmas, but it will be included in the January 2026 update. Therefore, no new version will be uploaded at this time.
Please wait until 31 January 2026, when we will update the game from Prototype to Alpha!
Improved existing map : Prologue Spaceship station, Prologue Spaceship lobby and Abandon Garage
Added new map : Red Light District
Improve characters 2D Artwork
Ruby : Add facial expression
Misha : Replace facial expression (Old files is inside #Bonus folder)
New artwork
Misha's corruption stat
Added new feature
Selfie : As age of technology. Smartphone became standard for normal life also social media. Misha can taking a selfie to improve her confidence and charm for one day
Outfits changing : Outfits are important in specific areas. For example, when Misha wants to go swimming at the beach, her everyday outfit doesn’t fit the vibe. That’s why I introduced the outfit changing feature
ARI-OS status page : Arinya is different from everyone else. She is an AI living inside a tablet, and the way her mind becomes corrupted is through viruses. The ARI-OS status page shows how much virus infection she has. The more viruses she accumulates, the more corrupted her mind becomes
New Adult shop : A new store where you can buy various adult items, such as condoms or vibrators
Before battle QTE : One issue with RPG Maker games is repetitive battles. I want players to focus more on bosses and the story. Arinya can assist with auto-battle, but she requires battery power to use specific skills. This new feature helps solve that problem: a QTE bar appears before battle. The player must click the red area while the white line is moving. It’s that simple
Gameplay improvements and balancing
Restricted area UI : We all understand how annoying it is to open the main menu and then go to the items screen just to check your ammunition count. This update adds a real-time ammo display, along with weapon selection, directly to the UI
One hand support : Added new shortcut keys for easier one-handed play. Example: F1 to Save
Normal updates
Major adjustments, bug fix
Added new sound effect for H scene
Add Remi & Mirei running animation
Add new mob throughout the story
Added new spawn points for EroManga and EroManga MAX with 5% spawn rate
Replaced " Koala Map app" backgrounds with new renders
This time, no new version will be uploaded. Please wait until 31 January 2026, when we will update the game from Prototype to Alpha.
In the meantime, please accept a small limited-time gift that I’ve sent through Patreon DM.
The artist is currently busy with assignments, so this is the best we can do for now. Let’s hope we’ll have more time to prepare a better gift next time!