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JB2A
JB2A

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JB2A - v0.7.7 Release

Dear patrons!

Thank you all so much for the support! ❤️
We're quite happy about the new blueprint we made in Unreal for Niagara particle systems to follow splines.
So we've finally made our first "burrowing creature" animation as a ranged asset to go with the "burrow-out" animation we made a while ago.
Looking forward to finishing this elusive melee setup in Unreal. In the meantime, we dug up the Blender project to add some new melee animations.
There is now a Frying Pan! 😂
Enjoy!

In Other News

A huge shoutout to Sisimshow who has taken upon himself to re-vamp the Automated Animations presets for the D&D5e-Animations module! ❤️
Let's hear it from him:

There's a big update to D&D 5e Animations! I went over all the weapons, spells, and character features in the new Player's Handbook and made sure the animation configurations both worked and looked appropriate for the newer versions. I also took the time to update the look of some configurations to take advantage of some of JB2A's newer animations.

I also took this time to begin implementing PSFX - Peri's Sound Effects! Right now the sounds are mostly used for weapons and cantrips but you'll hear them sprinkled in there in other places. The hope is that eventually I'll be able to use almost entirely sounds from PSFX in order to move away from our current library, which is borrowed primarily from 3rd party sources like Dota 2. It is considered a recommended download and not a requirement, so if you don't use sound effects you don't need to add the module.

IT IS HIGHLY RECOMMENDED TO GO INTO THE AUTOMATED ANIMATIONS GLOBAL AUTOMATIC RECOGNITION MENU AND RESTORE DEFAULT MENU BEFORE UPDATING TO START OFF FRESH! This is because there are so many changes to the config that several items have been moved from one tab to the other and to be 100% sure the update goes smoothly, I suggest starting from a fresh slate unless you have a lot of custom animations.

This first release is being marked as a beta since there are so many changes. This is to make sure everything looks good before a full release. Please, if you have any feedback, share it in the #pf2e-dnd5e-animations channel on JB2A's Discord server!

You can download the pre-release of 2.0.0 with the following manifest URL:
https://github.com/MrVauxs/dnd5e-animations/releases/download/2.0.0/module.json

You can also join the PSFX Discord for more details about the module.

Please consider supporting Sisimshow and Peri (PSFX) if you like their respective work and would like them to continue! The D&D5-Animations and PSFX modules are free!

- Contents of the release -

New Burrow Ranged Animation!

Three variations for each distance, and pairs well with the existing burrow_out animation.
Only one colour however, and exclusive to the Patreon module for now. We'd like to add new colours, which would represent the theme of the map used. A white or blue one for snow/ice, a yellow one for a classic desert environment and so on. They need more work though, as it won't be just a simple re-coloration or hue-shift.
If you're interested in the macros used for the gifs, let us know in our Discord server.


The map is the "Guarded Path" from Tehox Maps. Check out their Patreon page for more!
Tokens are made by"Forgotten Adventures". See their Patreon page for more ! 

Requests and Fixes

A melee frying pan, a Nodachi sword, a new warhammer, more bubbles, larger radar animations (1400x1400px)
Here are a couple of previews




The map is the "Guarded Path" from Tehox Maps. Check out their Patreon page for more!
Tokens are made by"Forgotten Adventures". See their Patreon page for more ! 

As always, you can check all the new assets by browsing through ourAsset Viewerand/or read ourPatchnotes.

Link to the Master Post

Link to the "Epic" and above Download Post

Additional links


Thanks again and see you all next month!😊
Jules&Ben🖖

Comments

Thank you! I guess you resolved your issue with the Forge by "refreshing pledges"? :)

JB2A

This is great work. Thanks and keep it up.

Sean Shimer

Wow, those burrow animations look awesome...great job! 🤘

Rob Leonard


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