#10 Progress Report 2024/10/11
Added 2024-10-11 07:53:29 +0000 UTCThis is the September progress report for "Sister Virodar." This month, I'd like to mainly share the upcoming update plans.
Game Update Progress
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Weβve received some bug reports, and this month we are working on fixing them.
Iβm also considering tweaking some scenes in the game to make the flow more enjoyable.
Upcoming Update Plans
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Recently, working on pixel animations has felt a bit stiff and monotonous. Iβm not sure how to describe it, but itβs like when you stare at the same letter or word for too long, and suddenly it stops looking familiar.
So, in the next updates, I plan to focus more on drawing static images, like game scenes.
As I mentioned before, the gameβs lore is still quite obscure, so I think we need more large-scale scenes to showcase the protagonistβs environment.
In my vision, the remote building where the scribe sister Leta resides will be the protagonist's base of operations.
This building is located deep in the forest, near the edge of a village. Orders or letters sent from areas controlled by other churches will first arrive here.
Due to its remote location, it survived the disaster that swept through the nearby church castle.

Hereβs a rough sketch to give you an idea of what I have in mind.
In the middle of the scene is the player's base, and the door in the center can be entered. Moving to the right side of the scene will lead to adventures.
Iβve left some open space on the left side of the scene for future expansions. Additionally, at the blue line on the right side of the scene, I plan for random events to occur before each mission, such as known NPCs coming here to trade or visit.
Iβm also considering adding a large map before the player enters a stage, so players can view and choose different stages or locations.
Iβm still thinking about new animations, including the pixel appearance of the merchant and the spell-casting of the heretic sister, and possibly the protagonist's prayer, dodge, and attack actions.

I will also continue working on the next part of the running zombie sisterβs takedown animation.
The succubus animation has been added to the game, but it still lacks voice acting. After finishing the running zombie sisterβs takedown animation, I plan to add voice acting for both.
Iβm also considering adding new sound effects and background music, though thatβs not a high priority.
Additionally, as we add more animations, we are also working on a gallery room where players can quickly and easily view the animations in the game.
Finally
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I apologize that this update report doesnβt contain anything particularly exciting. I hope to have more to show next month.
Once again, Iβd like to thank everyone for your continued support and feedback.
If you have any questions or suggestions about this update plan, feel free to let me know!
Comments
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2024-10-23 11:23:06 +0000 UTCεΎζ£εοΌ
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2024-10-23 11:11:18 +0000 UTCπ₯°
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2024-10-20 09:28:57 +0000 UTCε₯½θ―ΆοΌ
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2024-10-18 11:05:09 +0000 UTC