*** DOWNOAD LINK: S-A The Game Build 0.2.0 (APR 2019) ***
Hello my friends! Here's the new update for the game, build 0.2.0 for April 2019.
In this build I've worked only on the BJ mini-game and liquids animation, and let me tell you, frame-by-frame animation is difficult af!
My idea was to make all the BJ climax animations this month (cream-pie and facial), but unfortunately I was only able to finish the cream-pie version, animating the liquids end up much more complex than I expected.
At first my idea was to animate it all on Spine, it is the program I use to animate everything in the game, but while it is great to animate limbs, clothes, hair, etc, it really isn't very good for liquids, or at least I didn't manage to make it work for it.
So I had to go with the frame-by-frame animation format, and with that I had zero experience. Apart from my lack of experience, I still have to find a way to mix both types of animation in game, because only the liquids would be done in frame-by-frame, the rest of the scene (Power-girl, the client, background, etc) would need to remain animated in Spine as that's how I can use the same animations for different characters.
So in the end I decided to work like this:
1 - make the animation of the characters on Spine.
2 - Export the animation as a gif.
3 - Open the gif on Photoshop.
4 - Use it as a guide the draw the frame-by-frame cum animation over it.
5 - Import both animations separately to Game Maker and sync them on code.
And in the end it actually worked! better than I expected to be honest! you can see a low res version of the result here, or just install the new build and check it in-game.
I have also implemented the actual BJ mini-game mechanics, but I made it really simple so that it wont take the player's attention away from the actual animations.
Also, if you press "s" in the booth area you will instantly fill up the "BJ special" bar, this way you can access the BJ mini-game faster and see how it looks (this shortcut wont be in the final game of course).
And that's it for this month, sorry I couldn't make more stuff, this "frame-by-frame" thing was quite a bit harder than I expected, but for the next animation it will be easier, now I know how the PS interface works for animation and things are a bit more stream-lined.
Hope you like the first facial c*m-shot animation in the game, next month there will be more ^^
Build 0.2.0 - Apr 2019 additions:
BJ mini-game implemented - I've implemented the actual mini-game for the BJ scene, don't expect anything too complex, I didn't want to over-complicate it too much and end up taking the player attention away from the actual animations.
BJ c*mshot animation (cream-pie) - I implemented the first facial c*mshot animation on the game, due to inexperience with frame-by-frame animation I only manage to draw/animate the cream-pie version this month, next month I will draw the facial/bukake version among other things.
*** Coming next ***
- More visuals for the clients avatars. - Female body for the booth animation. - Cream-pie animation. - More c*m animations and splatter. - Finish the BJ animations, c*mshot, sound effects. - Finish the Powergirl Quest "New Friends". - Finally re-implement the Korra booth.
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If you have any question, please ask them in the comment section below, I will answer it asap and add the more relevant ones to the SAgame FAQ.
Also, you can find all the Dev. Diary videos posted so far in this link.
Sabu
2019-05-17 23:39:17 +0000 UTCSabu
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2019-05-07 04:08:54 +0000 UTCBrian Cohen
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2019-04-20 07:55:50 +0000 UTC