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Adventures in Adventure Formatting

Hey, it’s James. I’ve been working hard on the Delian Tomb adventure this week and been having lots of thoughts about formatting.

There are so many considerations you have to think about when putting together an adventure:

That last consideration is obviously at odds with first two. It makes things a little tricky, but there is a way to balance the page count with presentation and information. The first step, we need to find out is what format the adventure could take.

To Print or Not to Print?

Matt and I chated with our production and operations teams about the this adventure, like we do every product. Digital-only products, like our fifth edition products The Beastheart and Monstrous Companions and The Talent and Psionics, can be almost any reasonable length. Page count doesn’t matter in terms of printing and shipping (the more pages a book is, the heavier and more expensive to ship it becomes), though they do matter in terms of cost and time. More pages take longer to layout and typically require more words (which cost money to write and edit) and more art and graphic design!

If you’re making a print product, you have all those considerations, plus the cost of printing and shipping. Print products are also tricky in terms of updating, so you generally have even longer review periods, because you can’t say, “Whoops! We did this wrong, here’s a new book,” without a significant cost. But those considerations are often worth it, because people seem to prefer having the product in print. We have other considerations when it comes to print as well. Is this a hardcover book? A perfect bound softcover? A staple bound magazine? A boxed set? A card deck? All of these formats have different benefits and restrictions.

For the Delian Tomb, I know the initial release is going to be a PDF. However, after many conversations, there’s a chance that we’ll release a printed version of this in the form of a boxed set someday. To that end, I’m writing this product as if it is going to be a boxed set so that if that chance becomes a reality, we’ll be ready to rock.

Starter Adventure

Since the Delian Tomb is our first official adventure for Draw Steel, we want to present it as the adventure you can use to learn how to run and play the game. Every year, my friends and I get together for a weekend and take turns running new RPGs for each other. Since this was my idea, my friends call this IntroCONso, as it is our own miniconvention. Between that and running games for folks at legit conventions, I’ve learned a lot about what you need to help get folks into the fun of a new game as quickly and smoothly as possible.

I also looked at a bunch of different starter sets for RPGs that I have on my shelf, and broke down the different elements I thought would be essential for a starting adventure (in addition to the adventure itself):

But Wait! There’s More!

Draw Steel isn’t just books and character sheets. For a long time, Matt and I have thought that the Director should have special sheets to track combat encounters, negotiations, and montage tests. Well, Willy made it happen. So our adventure comes with those sheets already filled out and ready to go! You can check out the WIP examples of the sheets attached to this post. They’re blank, so you can use them for your adventures.

Read Aloud Text

Now that we understand what this product looks like and we have an outline for the story, I’m thinking about how information should be presented. Many adventures have read aloud boxed text, but I think we can do better. Basically, a long paragraph of text that Directors are meant to read aloud causes players to tune out and miss critical information. It’s hard for Directors to read or paraphrase text when it’s in a long paragraph, especially if they’re dyslexic. Variable information is difficult to present in this format (such as a monster who might be there if the heroes approach an area quietly verses being hidden if the heroes come in singing “We Are the Champions”). It also means everything the heroes notice when they enter a new location is up front, but that any secrets the Director should know about are NOT included at the start of the text and buried somewhere else in the location’s description.

If you’re familiar with Where Evil Lives, then you know that we have already taken a stab at reformatting read aloud text, and it was well received. That employed bullet points for read aloud text and included any secret information right after. It’s easier to read, paraphrase, and has everything the Director needs to know up front. Here’s a look at the 

We’re using a very similar style in the Delian Tomb, since this is something we know people like, it suits our purposes, and it doesn’t take up too much space!

Where Do Stat Blocks Go?

When I think about stat blocks in an adventure, I’d like them to appear whenever they’re needed. For the most part, Draw Steel stat blocks are pretty compact. You can fit four standard creature stat blocks on a page (or six if they’re minions). That means our encounters could probably be set up as two-page spreads with a minimap, similar to how they appeared in fourth edition D&D adventures. This is hugely useful for running a combat encounter and my current assumption for how the adventure will be laid out.

However, you do spend a lot of page space repeating the same stat blocks again and again with this method. For example, the goblin warrior stat block appears three times in the first four encounters of the adventure! They’re going to appear again in part 3, which means that the goblin warrior is repeated a lot and could take up more than a page total! If it only occurs once, it is taking up 1/4th of a page instead! That’s a big difference. (We could make that even smaller by having no stat block for the goblin warrior and simply refer you to Draw Steel: Monsters, but this is a starter adventure and we want to give you everything you need to run it.) This issue isn’t unique to the warrior. Lots of stat blocks show up in the adventure more than once.

For now, I want to see if we can make some version of the minimap and stat block spread work, but time will tell. We’re still working on the layout for the core rule books, and that may impact how we go about presenting information.

More Updates Coming Soon

I’m hoping to share a preview of this adventure and the layout of the core rulebooks soon. In the meantime, come talk about it on Discord! If you are a patron and want access to our patrons-only Discord channel on the MCDM Discord server, go ahead and link your Patreon and Discord accounts.

—James

Adventures in Adventure Formatting

Comments

If the Delian Tomb comes as a boxed set I think Monster Cards could fill the role of “stat block where you need it”!

Riley Smith

Ooowwww. Can't wait to see layout preview.

Robert Johnson

Rather than repeating the monster stats with each encounter, why not have the monsters in a separate booklet/handouts (or separate sheets for PDF). Only the Director need to see them and most Directors/GMs would probably print the monsters out on separate sheets during prep for easy access.

Marcus Beirne

This is fantastic! I'm really looking forward to seeing the starter set!

Marcus Beirne

James, you’re doing good work here. I’m soon introducing 6 kids aged 9-15 to TTRPGs with Draw Steel, and I’d like the Tomb to be their first adventure.

Jeff Albright

I mean maybe that is purely a me thing, I usually prefer making everything but monsters myself. So I'm probably not the best reference since I don't run premade adventures :D

Jan Plewa

Maybe instead of repeat printing all stat blocks there could be a QR code that says "print the Stat blocks". Usually I photocopy/print the Stat blocks for encounters in my prep, so I can write "entangled" or "stunned" or their HP counters right next to the stat blocks.

Jan Plewa

My brother-in-law and I have been working on making tools like adventure templates and encounter sheets - glad to have them direct from MCDM so we don't have to make it all! Now we can just make adventure outlines and then use these for the encounters!

AngelPlayer

I recommend reading the hyperlink at "we can do better". I'm so happy to have some critique of boxed text; I never liked it.

Eli Feliciano

those encounter sheets seem super helpful! just finished running act 1 of FoB so keen to try them out for the rest of it

woah

Right on! I’m a big fan of stat blocks being printed out on cards or papers so they aren’t stuck on a certain page of a book. The way that Beadle and Grimm’s uses booklets instead of single books is super helpful for a similar reason.

Nathan Hinote

Really looking forward to this adventure. Sounds like it's going to be a great way to introduce players to the game, even for experience directors.

Jon de Nor

What software do you use to format the adventures?

Maximilian Tagher

As always, a delight to read about the gears turning and how they do so.

Arash - Game Narrative 101

Great stuff! Looking forward to the adventure!

Ananam


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