First week of development for Prototype 2 of Elvenfoundry. A lot of changes will come to the game.
The biggest change is that I've decided to ditch the voxel world for a more semi-realistic landscape. A voxel world did not really make sense, since it was not editable anyway.
With a regular landscape we can have better loading times and performance. Better landscape textures and grass quality. The game looks better and the environment fits better with the buildings and characters.

This is just a little preview of the starting zone.
This of course change how the buildings are placed. Now we will have 2 types of buildings; grid based, and free placement buildings.
Most factory buildings (belts, nanobuilders, etc..) will be placed on a grid. The player will build foundations that will serve as a factory floor and the building system will be kept the same.
Most buildings that don't interact with belts will be placed freely, such as sex machines or decorations for your factory.
The user interface has been reworked too, here's a preview:




Now it looks much more clean.
And the last change I want to mention is the character locomotion. I've added a more natural locomotion that includes crouching and sprinting with realistic camera movement. You will be able to try as soon as I have the first build ready.
I hope you are happy with the changes, and feel free to ask anything.
Thanks for the support!
SunbathGames
2023-08-28 07:58:26 +0000 UTCJuha Linna
2023-08-27 19:50:49 +0000 UTCSunbathGames
2023-08-14 07:22:13 +0000 UTCBsan
2023-08-14 00:05:56 +0000 UTC