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SunbathG
SunbathG

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Elvenfoundry Devlog - Elvenfoundry Dungeon Update 3

Here we go, update 3 of Elvenfoundry Dungeon. This time, with a big change.

In this build, I ditched the flying character for a realistic locomotion, while still keeping the physics based philosophy of the game.  Now you can push and pull your elf, and she will walk and react like in real life. But be careful, because she can lose balance and will end up on the floor with her poor ass up. And you don't want that, right?

You will notice the posing has been removed from this build, I'm ditching that system for a better one that will allow me to merge the posing with the realistic locomotion and balance system. I will update about that soon.  This update also includes a bit more detailed collision for hand fingers. It's not finished yet, but I wanted to start adding small details for the fingers.

As always, you can find the download link in this post:

https://www.patreon.com/posts/91331666

Let me know if you like where this game is going!

Comments

I agree, it is so much better with VR

silentseb85

It is extremely good to see you are actively improving it, having you back to VR field is a bless.

OuterSider


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