A long time ago at this point I had an idea, partly because I didn't like animating them at the time, that when I'd animate an energy weapon the player would treat the weapon like a barely functional shop class prototype held together with copper wire and the hopes and dreams of whoever the mentats-addled physics student tricked an engineer into making it was. The reloads would basically abuse the gun into working, bashing it around, forcing every switch, tossing away the cells or otherwise just being really rough with it. As a side effect of that sometimes the player came off as dummy mishandling a complicated bit of high tech kit.
I drifted away from animating energy weapons like that but I always loved the concept of the player being slightly stupid or perhaps just irreverent to whatever bit of pre-war crap they happen to be using. I think activated a clearly damaged stealth boy while still holding it captures a bit of that irreverently stupid energy I still enjoy.