DoujinStars
everlaster
everlaster

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TittyMagic 3.1.1 patch

Changes:

I didn't figure out the exact cause of the "jumping" issue, just that it's probably related to the pectoral joint being used in the calculation of the amount of depth morphing. If this issue persists, I'll keep investigating.

There's still a little bit of depth morph jittering left at 45Hz, but it's nowhere near as drastic as it was in 3.1.0. It is probably caused by the pectoral joint as well (morphing the breast feeds back into the pectoral joint position, which feeds back into the amount of depth morphing). The recommended solution is to just use at least 60Hz physics rate, 45Hz just doesn't look great anyway. If you're using Auto physics rate, it's probably at 72Hz - in this case, if your game is running at 60 fps (either with VSync, frame rate limiting or due to VR), try 60Hz instead. It will be a bit smoother when fps and physics rate are the same.

Also, a note on frame rate - low fps is also a bit problematic for Animation optimized mode. To ensure smooth animation of breast morphs, try to get your frame rate to at least 50. It depends on the scene how much frame rate will matter for the morph animations, but in general, low fps can make them appear jerky. YMMV, of course - at the risk of sounding snobbish, I'm personally very used to high frame rates and smooth motion on screen.

That's it for now!

-everlaster



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