TittyMagic 5.0.6 patch
Added 2022-08-29 12:35:13 +0000 UTCOne last 5.0.x patch:
- Fixed issue where changing the skin (in Skin Select tab or via skin preset load) would cause breast mass calculation to stop working. Changing between different female skins on the fly should now work without having to reload the plugin.
- Fixed issue where the pectoral joint's collision would be re-enabled by toggling the person atom's collision. This was disabled in order to make collision based only on soft physics in v4.1, and the v5.0 which additionally uses hard colliders also doesn't need the pectoral joint itself to have collision.
- The pectoral joint's collision is no longer disabled on futa characters, allowing at least some kind of collision for futa breasts (like in VAM by default).
Download link in the membership tab or in your Messages, as usual.
The first 5.1 alpha version with adaptive collider friction will be out soon! :)
-everlaster
Comments
Hi, firstly please try setting everything back to defaults by e.g. reloading the plugin. Generally, gravity shouldn't be anywhere near maximum, and morph sliders shouldn't be anywhere near maximum either. Both will cause issues when you increase too much above 1 - in the case of very high gravity it should cause breasts to have way too much inertia, while in the case of very high morphing it will make breasts move extremely easily and not return back to their normal shape in a natural way. Is your issue with inertia just with collision, or also an issue in animation where there's no collision?
everlaster
2022-08-30 11:22:03 +0000 UTCHi! I'm a bit confused by version 5.0 Using the same parameters as version 4.1, the breasts seem to have much less inertia. It's as if their masses had been divided by 10. I have however set the morph sliders for gravity and movement and mass to the maximum. Maybe I'm doing something wrong...
Karl Hal
2022-08-30 11:03:03 +0000 UTC