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everlaster
everlaster

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Weekly update and WIPs

Hello! With TittyMagic 5.2 features finished a week ago, I've been spreading my efforts across a few other things - all of which are still in progress, so it's been a bit quiet. Here's a rundown of what I've been working on for the past week, and what to expect in the coming week(s).

Preparing for TittyMagic 5.2 Early Access

Releasing major new features or improvements to early access is the perfect opportunity for some shameless self promotion. This usually takes the form of a promo video or scene. Hence it always takes quite a bit of time and effort away from development.

For TittyMagic 5.2, I'm planning to do both a video and a scene, just like I did with 5.1. The scene will be in early access alongside the new version release. I'm aiming to release them by the end of the month 🤞.

I'll release one more alpha later today with a couple of fixes.

BootyMagic development

BootyMagic's development code base has been brought up to speed with the latest TittyMagic changes. It shares so much code with TittyMagic that I want them to stay in sync, this requires a bit of extra work at first but makes it easier to port over future changes and fixes from one plugin to another.

I don't have any internal deadline for the first release, but I'll be able to put more focus on this soon!

Planning TittyMagic custom morphs

I'm actually happy I didn't start working on the custom morphs just yet... 😆 The soft joint position based morphing implemented in 5.2 brings with it a lot of possibilities that the current system doesn't take advantage of, and I want to design the new system to fully tap into those possibilities rather than just replace the existing morphs and call it a day.

In the current system, there is one set of morphs per direction (up, left, right, forward, back), and the value for each morph in each set gets individually scaled by breast mass and softness. That's it - it's overall a very simple system. There are three limitations to this: 

1) the exact same morph adjustments are done regardless of what causes the breast to move (collision, gravity or animation),

2) gravity has no impact on what morphs are applied and how - the same adjustments are done regardless of the person's pose, and

3) morphing is purely directional, there is no adjustment for the breast being compressed from opposite sides.

All of these are likely to be solved with custom morphs that target specific soft joint position changes in specific poses. For example: when leaning forward and gravity pulls breasts down, a hand pushing the breast up should cause the breast to expand near the collision area rather than further up at the base of the breast since there's no additional force acting on the base of the breast. This could in theory be achieved with a purpose-built morph that is applied in the lean-forward pectoral joint angle and when soft joint positions at the tip of the breast move inward.

Custom morphing is no small task though. One does not simply have custom morphs. I somewhat dread the time it will take, but at the same time I'm pretty excited about getting to see the results once there's actual progress. Patience is key.

TittyMagic Wiki WIP

This will be hosted in the public GitHub repository of the free version of TittyMagic, and I'll try to keep it up to date with the latest free version.

You can check out the wiki page structure and covered topics here: https://github.com/everlasterVR/TittyMagic/wiki

They're just blank pages so far. Around half of the actual content is written but not uploaded to the wiki yet. Once it's done it will be linked from the Hub, and the plugin's Hub post will be condensed to just a brief coverage of the features.

The first version will be just text based throughout, with maybe a few images of the plugin UI here and there. I initially wanted to include short videos to accompany the text content, but it's a lot of work. I might return to that at the end of the 5.2 early access period.

The wiki will also serve as a great template for BootyMagic which will have a similar wiki starting with its first release. 😀

That's it. Thanks! 🤍

-everlaster


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