DoujinStars
everlaster
everlaster

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Naturalis v1.1 alpha 2 release

This is another physics release, didn't get to the clothing stuff properly yet. The physics defaults needed work, and I want the physics to be at least somewhat close to what it'll be in the final v1.1 release before everyone starts creating clothing adjustment profiles. This would ensure the profiles created early on will work reasonably well with the final release.

This also fixes another plugin initialization error when using certain clothing types e.g. harli heels. If there's any other error or blank page issue, it's one I haven't seen yet, so please do message me if you encounter something! 🤝

Physics changes

Physics of soft breasts is now more springy and should be a bit more jiggly as well. The added spring makes the breasts droop less but also makes them a bit quicker by default. Let me know if you think this is going in the right or wrong direction (especially if you think it's going in the wrong direction).

I'm trying to do 2 things:

1. Reduce the need to tweak the base breast shape when using the plugin on a look that wasn't designed with the plugin in mind. The plugin should respect the original design of the look better which means the shape when standing up normally shouldn't change too much after loading the plugin.

2. Despite the reduced droop, the breast physics can't look like they're in zero G, there needs to be more spring that drops the breast back down when lifted.

Rolled back angle target changes

First, I brought back the gravity physics (pose angle) adjustments for the target angle parameters, but in a smaller amount than before.

In the case of TittyMagic, the up-down angle will adjust between -5 when upright and 0 when upside down, and the left-right angle between 1.25 and -1.25 for the maximum roll angles, respectively.

The angles are much smaller than those in v1.0 because now the custom gravity implementation does most of the work. But I find that the result of combining the custom gravity force with a small negative up/down angle target produces a better looking titty drop than just using a higher custom gravity force. It's a small enough effect that it doesn't need to be accounted for in how things will work with clothing equipped in different poses.

Secondly, I disabled the "Angle target auto-adjustments" implementation from alpha 1. It turned out it didn't really achieve any useful effect, but it was a good experiment.

Tweaked TittyMagic defaults

Other changes

Fixes

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Note that if loading Naturalis.cs to auto-update from the v1.1-alpha1b plugin, it'll keep all your offsets and multiplier tweaks but the result might be off due to the changes to defaults in this alpha 2.

-everlaster

Comments

Never mind, found it in the presets and it’s working haha

goatwhisperer

Hello I’m having an issue where trying to run the .cs results in an error. From my knowledge I know the .cs files aren’t supposed to be run and it’s supposed to be the cslist file but running previous ones won’t update and trying to run the new cs results in the error. So I’m a bit confused on what to do exactly

goatwhisperer

Hi. Is this an issue only in the v1.1 alpha or in v1.0 as well? Can you try two things: (1) Does it happen if the plugin is reset to defaults, the scene is saved and then loaded? (2) Does it happen if the scene is saved with the default appearance (Reset Look from C&P1 or Load Defaults in Appearance Presets), and then loaded?

everlaster

Hello Everlaster I don't know if anyone else ran into this little thing.. When I load a scene I have to toggle off and on the soft body physics in User Preferences to make the plugin work, especially Booty Magic, if I don't do this, the lower part of the model starts deforming and shaking, and sometimes the model would explode. (it's the colliders, they just collide and bounce around and pick up momentum). I don't think it's on my end because I run scenes on a clean install and I disabled all other plugins. Other wise the plugin runs like a charm.

Drzoidberg


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