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everlaster
everlaster

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Naturalis v1.4-alpha10 (85.var)

Hello everyone. This release contains updated glute g-force morphs, and all new g-force morphs for calves and upper arms, plus a few fixes.

Updated glute g-force morphs

The updated glute morphs are the first result of a new DAZ workflow for creating high quality morphs for animation. This workflow is the handiwork of a 3d artist/modeler that I've been exchanging ideas with and received some very valuable advice from for months now. I'll get into more details about that collaboration in a future post 🙂

The new set of glute morphs achieve a better result with fewer morphs than the previous set, due to being much better quality and having more consistent and smooth geometry. However I still consider them an incremental improvement - the shape could be improved further, and there are still issues with the overall glute shape. Some of these issues are due to the leg's angle relative to the hip (and are potentially fixable with joint angle driven morphs). Other issues relate to the way g-force morphs for different directions combine and result in unintended shapes; these probably require some new solutions.

Calf g-force morphs and upper arm g-force morphs

Simple but effective morphs for each direction of force. Not much else to say here, see the video.

Fixes (also in the v1.3 free release)

-everlaster

Naturalis v1.4-alpha10 (85.var)

Comments

Love it!

Logovore

If you get errors like "Morph with id 'everlaster.Naturalis.84: [...] Glute_UnderCurveInner_L.vmi' not found" on scene/preset load, ensure that 84.var is also installed so that 85 can reference the glute under curve morphs from 84.var. I forgot to make it always use the default configs instead of the configs stored in the scene or preset. I'll fix this properly in the next release.

everlaster


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