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Next CGMZ Plugin - Small

Hi all, last time I polled my patrons, it was over the porting order of CSCA to CGMZ. Now that all of my remaining VX Ace scripts are available in MZ, I will be going back to work on original plugins.

Due to the success of the previous poll, I have decided that all future CGMZ plugins will be polled. I am going to try the following:
1) A poll for a smaller plugin that I believe I can finish within a month (that's what this poll will be, the plugin chosen here is expected to be in Alpha stage by the end of April). This will most likely happen once a month as I intend to complete at least one small plugin a month
2) A poll for a larger plugin that will take longer than a month with no set time limit for when it will be completed
and 3) and a poll for a publicly released plugin to receive "improvements", such as adding an "actor" category to the encyclopedia plugin (or any other suggestions I have received for any of my public plugins).

This poll is for the next small plugin I work on for the CGMZ Engine. You can vote for multiple options if you cannot decide on just one, but only the one with the most votes will be worked on.

Anyways... on to the poll! For April's small plugin, would you like to see...

Battle Result Events - This plugin would queue a common event to run after a battle is over. This will allow you to easily run event commands based on any battle's result, such as if you want an actor to say something if you escape a random battle. It will set a defined variable to the troop ID that was fought against, and set a defined variable to the result (win/escape/loss).

Battle BGM Control - This plugin would add additional control over which battle BGM plays during the battle. It would choose a random battle BGM from a list of eligible tracks, which may change based on actors participating in the battle, which troop you are fighting, etc.

IconSet Generator - This plugin would be a simple developer tool (not meant to be included in exported games) that would take individual icon files and create a new iconset from them or add them to an existing iconset, and then save the generated iconset to a given file location. I have seen this requested since sometimes icons are provided in individual files rather than a premade iconset (such as from itch or websites aimed at resources for more than just RPG Maker).

Text Codes Everywhere - This would allow you to enter text codes into any text in the game, such as item/armor/weapon names, actor class names/profiles/nicknames, basically anywhere text can appear. This would remove the default text's ability to shrink if too wide for the window area, so it would have its own text code telling the text whether or not to support text codes. This would also most likely enable text code support in any third-party plugin, provided they use the built-in draw text code.

At 11:59PM CDT April 15th (Friday), this poll will close and I will start working on the plugin with the most votes. In case of a tie, I will choose one of the plugins that received the most votes.


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