Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
Added 2018-08-22 20:01:01 +0000 UTCHello! New DfD episode, this time looking at colourblindness and Low Vision. It was fascinating to learn about the former - it’s something I never really understood before this video, but it’s so interesting to see how this deficiency can change the way games are played.
I’ve got lots more videos in the works. Next week will be a vid announcing the game jam, I’m almost done with the script for the Super Metroid Boss Keys, and I’m also well into the next GMTK episode, which is about making more non-violent / non-combat games.
Cheers!
Mark
Comments
Great video. What's great about this series is that it's a truly useful tool for somebody actually making a game - by implementing this stuff you're making better software that works for a larger audience. I'm red-green colour blind and these principles work perfectly for me. As much as possible, avoid designing key gameplay elements around colour only. Patterns and symbols work, and if you do have to use colour, make sure the contrast is clear for all involved. There's no need to redesign everything, just things that players will need to distinguish quickly. Also, I have 20/20 vision but often find the small font issue constantly bothering me. I often have to sit scoot closer to the screen to read menus!
Mark M
2018-08-24 10:51:37 +0000 UTCVery nicely done, Mark! I love the music choices (mostly from life is strange!) and using footage of Kenshi when you start talking about blindness was such a nice touch.
Rich Stoehr
2018-08-23 19:09:27 +0000 UTCI love that you're doing this series. I'm also psyched for the next GMTK!
Parachuting Turtle
2018-08-23 15:05:51 +0000 UTC