Making Games Better for Players with Motor Disabilities | Designing for Disability
Added 2018-10-10 15:30:29 +0000 UTCHello! Back to Designing for Disability, this week. This time we're looking at options and design choices that will help out players with physical disabilities.
I got lots of help from disabled players and accessibility advocates. Hopefully I did the topic justice! Next episode is on cognitive disabilities like motion sickness. It will probably be the most challenging one to get right.
After that, I might do a final wrap-up episode that answers some common myths about accessibility issues.
Comments
I have a recommendation for the Unity gamedevs around who want to make remappable controls for all sorts of input devices: <a href="https://sophieh.itch.io/sinput" rel="nofollow noopener" target="_blank">https://sophieh.itch.io/sinput</a>
Parachuting Turtle
2018-10-13 14:42:25 +0000 UTCI really enjoyed this video, Mark – the research and attention to detail was great! I think it's such an important subject which is so often overlooked. Games should be for everyone after all. Looking forward to more of this series.
Matt Hauke
2018-10-12 12:52:49 +0000 UTCyou really are the greatest thing to happen to the internet & gaming community, especially for using your voice and platform for this! thank you so, so much!
sukka
2018-10-12 09:21:37 +0000 UTCHave you considered building a sort of checklist ordered by most impactful? As a hobbyist dev I can't really afford to put all of these options in all of my games but I'd love to have a list I can reference so I know I'm not forgetting anything simple that would make a big difference.
Dallon Feldner
2018-10-11 23:21:52 +0000 UTC