Making Games Better for Players with Cognitive Disabilities
Added 2019-02-06 13:51:32 +0000 UTCHey! After a short break, Designing for Disability is finally back - with the final episode of my four-part set. This one's on cognitive disabilities, such as dyslexia, epilepsy, and learning difficulties.
Out for everyone tomorrow!
Mark
Comments
I have Meniere's disease which causes me to become dizzy at times when the camera twists and turns obnoxiously and I've honestly never seen someone actively critique camera motion in regards to people like me. Thank you Mark.
keelitheehedgie
2019-02-08 20:24:14 +0000 UTCThe effectiveness of Dyslexia fonts is heavily disputed. This article appears to be a good summary of the current research: <a href="https://eyeondesign.aiga.org/can-fonts-really-help-those-with-dyslexia/" rel="nofollow noopener" target="_blank">https://eyeondesign.aiga.org/can-fonts-really-help-those-with-dyslexia/</a>
Fabian
2019-02-07 17:50:21 +0000 UTCwoudn't you want to put a warning for the flashing Colours you use as examples into the Video?
Sascha Moros
2019-02-07 16:18:01 +0000 UTCI liked the section on executive functions, I think it makes sense for the subject! Executive issues is such a wide and varied topic compared to the others, which are more specific and focused. I think an additional point could be added to that section, actually, for memory recall issues. I'm not sure what it'd be titled, but that feature of having some kind of log or 'recount' system available, so that players can look back at the history to check past dialogue, previous actions, a 'diary' or something that summarizes everything that's happened within the game so far et cetera. When I put down a game for a bit, I can easily forget what I was supposed to be doing, and especially for older or smaller games that don't give you any such hints or systems, I just can't continue the game anymore. I'm not big on using online guides either, so I'll often either give up the game or literally replay it from the beginning to figure out all I've forgotten. Oh, and I know story has never been a big focus for you, and it's not 'strictly' gameplay-related, but as a player it definitely effects my experience a lot! So things like character profiles, story so far summaries, that helps a lot too. Anything to help keep track of everything in the game that my brain will forget within a week.
Jun Manjoume
2019-02-07 16:16:22 +0000 UTCI felt like the fourth part, executive function, was a bit too long and was a list of uncorrelated random thoughts thrown together in contrast to the other 3 parts... Otherwise great video :)
LostEcho
2019-02-06 17:54:50 +0000 UTC