Patreon Sneak Peek - The Making of Hitman 2's Miami Level
Added 2019-02-15 16:06:26 +0000 UTCHey! Here's a sneak peek at the new video, going live next week. I'm going to release the full interview with IO Interactive on Patreon and some behind the scenes stuff on the editing when the episode goes live.
Lemme know what you think!
Mark
Comments
After ur videos - i want be streamer)))
2019-05-02 01:42:53 +0000 UTCHitman <3 Really good stuff man!
mikymod
2019-02-19 08:56:06 +0000 UTCGreat stuff. Cool to see an interview fit within the format of the video itself, and an impressively stylish integration for the first time doing so! Really enjoyed the video!
James Fahey
2019-02-18 18:44:17 +0000 UTCGreat video, and good idea to post the interview as well, things like that are perfect content for patreon,I'll have to check it out later. Anyway, I just wanted to add that Stardew Valley uses a really similar NPC schedule that makes the world feel alive, which I guess sort of drives home your ending statement that developers can take inspiration from this game and apply it in loads of different genres.
Pieter Pauwels
2019-02-18 17:12:51 +0000 UTCI've never clicked a video so fast, and I'm already enthused by that bit of the press video at the start.
Platitudinous
2019-02-18 16:55:01 +0000 UTCFantastic video. Love the making of aspect of it.
Sandro Dall'Aglio
2019-02-18 11:20:54 +0000 UTCHey! The main reason is I just find controllers more comfortable. But also I use a mouse and keyboard all day for video work - so I like to mix things up for my leisure time on account of my repetitive strain injury!
Game Maker's Toolkit
2019-02-15 20:18:12 +0000 UTCFantastic video as always, Mark! I'm not much for these kinds of games where you rinse and repeat until achieving perfection but considering the amount of times you've talked about Hitman, I'll defiantly pick it up when it's on sale! I always enjoy watching videos that show the amount of dedication and research that went into them like this one. It brings me great joy and inspiration! Side note/question out of curiosity, how come that most of the time you play with a controller instead of mouse and keyboard? I'm interested in hearing the reason behind your preference.
Hampus Dahlstedt
2019-02-15 19:12:10 +0000 UTCI can’t wait to watch this! I bought Hitman 2 after your favorable reviews and fell in love with Miami, and ended up buying the 2016 levels as well. I would love to hear your thoughts on the other H2 levels as you work your way through it, and hope you stream it again in the future (especially the elusive targets)!
newyou
2019-02-15 17:30:21 +0000 UTCI absolutely loved Hitman 2. So happy you decided to make a video on it. Would love to hear what you thought of the other levels as you play one a month!
Harrison Kehler
2019-02-15 17:28:11 +0000 UTCVery very small error at the 15:50 mark. You say you can distract the engineer with "this thing" and then right after say you can distract a doctor with a generator, even though the "thing" was also a generator! Just thought I'd save you from the avalanche of youtube comments.
Adam Millard - The Architect of Games
2019-02-15 17:00:14 +0000 UTCAha. What I mean is that Sierra loses by default (so the player can then decide to help her win, or just let her lose). But I can see why that might be confusing. Anyone else find that tricky? If so I'll reword.
Game Maker's Toolkit
2019-02-15 16:25:16 +0000 UTCHey Mark, just a little confusing bit. At 7:50 you say IO discussed whether Sierra should win or not, and ultimately decided that she should lose. But the devs immediately say that they let the player decide if she wins or loses.
Aadit Doshi
2019-02-15 16:22:07 +0000 UTC