24hr Exclusive - How To Make an Indie Game Trailer | Game Maker's Toolkit
Added 2019-05-16 14:51:57 +0000 UTCHello! Okay, time for something a bit different.
Making a game is hard. Marketing that game can be even harder. A big part of this is making a really powerful, well-paced, and effective trailer. So I thought... why not make a video about it?
I watched tonnes and tonnes of trailers; read, watch, and listened to everything I could from the best trailer makers around; and analysed lots of trailers to provide the best advice I could.
This was a really interesting / weird video to make... because I didn't capture any game footage whatsoever! Just some stuff from the PSN and Switch shops for the beginning. The rest is all trailers off of YouTube! Really strange editing process, but still fun in its own way.
Anyhoo, hope you like - it will be available this time tomorrow for the world! If I made any terrible mistakes, lemme know now while I can still change them ;)
Mark
Comments
Hi. I’m looking to polish my own games and get help with PR. Do you often help indies with this kind of stuff? I’m working on my own Patreon page too.
Wahib Yousaf
2019-06-12 16:07:24 +0000 UTCHonestly one of your best videos yet, which says a lot since it's not even directly about video games themselves. Thank you so much!
David Elliot
2019-05-17 21:55:33 +0000 UTCLoved this one a lot, Mark!
Sean Fineran
2019-05-17 18:07:30 +0000 UTCAck, that slipped me by! Not fussy - it's messy. So I've changed it for the final video. Thanks!
Game Maker's Toolkit
2019-05-17 13:38:26 +0000 UTCCheers Sam - I've replaced that line in the final vid, to avoid the inevitable comments!
Game Maker's Toolkit
2019-05-17 13:37:52 +0000 UTCThanks Derek, glad you liked it! Your content is amazing and was invaluable. Couldn't have made this without it
Game Maker's Toolkit
2019-05-17 13:37:24 +0000 UTCHi! Great video, as always. It's nice that you can take us on these tangents that are critically important to video games as a whole. I did want to highlight one offhand comment in the video (at 5:08) about Fallout 76. It felt a bit more negative than your usual videos, kind of like a burn more than a criticism related to the topic. If you ever decide to follow up this video, maybe it's a nice idea to talk about video capture artists as well? I had no idea that job existed until recently, but their role is vital for trailers, especially when shots require a camera angle or motion that doesn't exist in the game itself.
Yan Knoop
2019-05-17 06:41:23 +0000 UTCReally enjoyed this! Not sure if it's worth making the change, but the quotes at 1:12 and 2:07 both have awkward-looking hyphenation on the first line ("informa-tion" and "some-one" respectively). Maybe consider nudging the text box widths slightly, to see if you can avoid hyphenation altogether? Other than that crazily fussy nitpick, another great episode. :-)
2019-05-16 21:26:42 +0000 UTCThis is a fantastic one. Thanks, Mark! One quick heads-up: Gris is pronounced "grease."
2019-05-16 20:45:07 +0000 UTCGreat video, Mark! As expected, you made a way more polished and concise video about this than I probably ever would 😅 Thanks a million for the citations and links!
Derek Lieu
2019-05-16 20:32:11 +0000 UTCOkay... Took me a second to realise it's not a trailer for a new series on how to make an indie game...
Bernhard Werner
2019-05-16 15:55:18 +0000 UTCGreat video, Mark, and a cool topic for you to tackle. Trailers for movies are hard - trailers for games have the added complexity of conveying game mechanics, not just character and story elements. I think you conveyed that really well, without an explicit comparison to film trailers. Nicely done!
Rich Stoehr
2019-05-16 15:54:13 +0000 UTCSolid
sethmsparks
2019-05-16 15:24:57 +0000 UTC