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Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit

Hello! New episode for you today, looking at the immersive qualities of Metro: Exodus and how it stands apart from the three(!!!) other post apocalyptic open world shooters released so far in 2019.

Enjoy! Episode goes live to everyone tomorrow at 5PM BST.

Comments

One of your strongest videos yet, Mark. Good stuff.

Michael O'Neill

Hey Mark just finished watching this, loved your take on it! I’ve been really enjoying it. I usually hate morality systems but I think Metro’s also plays into their system of genuine surprise. I’ve felt at times doing the ‘right’ thing was a choice not something forced the gain access to a benefit e.g side with the ‘good’ faction and you’ll get an OP weapon. I was really annoyed that during a mission my gas mask ran out and I had to engage cause I couldn’t wait until dusk, that meant I couldn’t prevent a death of a squad man. And considering how well the relationship between your NPCs is created, genuinely annoyed me. I feel like there’s a lot of replayability in this for the sake of adventure / discover. I also felt that feeling of genuine bewilderment having turned off those annoying pop up hints. I’ve completely forgot at times I can craft in the field having only been told it once and I didn’t even know I had a lighter to use until a lot later. Those little discoveries for me really added to the immersion. And Hard mode, it’s tough and really stretches resources. Really makes you think about encounters and how you take a mission. Or whether or not going up to that tower to get the teddy bear was worth it. For a game is a success if it leaves little moments that linger with you for ever and I think this game definitely does!

Matt Hauke

I personally felt like the counter animation lingered too long on screen and didn’t really help relate to what was being said.

Tim Romero

I think my favourite definition for "immersive" that accounts for all media (video games, board games, books, movies ) is When a medium maintains consistent rule sets and schemas through out the play through, with few contradictions. The more exceptions u add to the product, the more jarring and immersion breaking it can be. You can be immersed in a game of chess, but if there was a mechanic that stated whoever yelled the loudest would be able to remove an opponent's piece, your suspension of disbelief would no longer remain intact.

Aadit Doshi


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