DoujinStars
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GameMakersToolkit

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Developing 11 - The one thing you need to finish your game

Hey Patrons!

Thanks to all who have stuck around after yesterday's post. I really appreciate your support and patience.

Episode 11 is here! Watch it ad free above, or on YouTube, or on Nebula.

In the episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan. I also give the game a name, and a long overdue Steam page! You can wishlist the game here.

If you're a GMTK Patron you should be able to access the playtest build on Itch.io, just by connecting your accounts. But it's probably easier to just hit this link and enter the password gmtkdeveloping2023. 

(In terms of feedback - I'm reaching out to people individually so as not to be overwhelmed by comments, so I'm not looking for feedback from Patrons at this time!).

Thanks again, and I'll speak to you all soon. Back to Unity I go!

Mark

Developing 11 - The one thing you need to finish your game

Comments

How on earth does one beat e12-flipitfast ? Maybe I am simply not fast enough

Chartor

Great summary on a lot of pain points after you are already into development. Organization is always key to keeping it all in scope. Learned this the hard way after scrapping a couple builds but to me it's a lot of learning process in the end. Glad to get it out of the way early and move forward with a clear end product in mind. Good luck on finishing this, loving the updates and new logo!

Christopher Cowley

I would probably buy a Switch version if that ever exists, also. 👍🏻

Joe Morris

I am here because I want to support your creative endeavours. I joined because of GMTK, but I am sticking around because of Mind Over Magnet/Developing. It has been a very interesting journey seeing exactly how you are handling the whole process. I can’t wait to buy the game once it comes out (and slightly hoping for a Switch port someday, but still very happy to play the finished game regardless)

Carter Morris


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