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5 bits of good game design from 2015

New episode! Enjoy!

5 bits of good game design from 2015

Comments

Good feedback, thanks. Maybe think of the gaps as "video fatigue" :P

Game Maker's Toolkit

Considering the number of comments I get about Undertale, I think I'll be talking about that game soon... (I like it, but I have reservations)

Game Maker's Toolkit

Some really compelling perspectives here - thank you! I think it also really showcases how far you've come with your ability to both edit and manipulate video, and it's been lovely to witness you evolve as a quasi-game designer too :)

Demi

By the way the last design choice you mentioned in the video is something that has grown in importance to me a lot over the years. Valve calls it offsetting "combat fatigue" and ever since hearing the GFW radio guys talk about it all these years ago it's a design choice that has stuck with me.

Bjorn 'John Caboose' Johansson

Excellent video, waaaay better than making a tired "Top X" type thing. Speaking of the technical side of things, the semi-odd pauses in between the games in the list felt slightly off to me. Maybe having a short flash card or transition animation (or both) of some kind would've worked better.

Bjorn 'John Caboose' Johansson

Great episode! I'm a fan of games whose stories and events are driven dynamically by player choice. I'll check out this wesparado. I'm not sure if you've had a chance to cover Undertale. If so, what did you think of its battle system and how that ties in to the rest of the game?

Megabyte01

Nice to have an episode with all the small bits of interesting game design that couldn't otherwise be an entire episode :)

Making Play

Loved this one!

Lucas

Wow these are all super insightful. Good work, Mark!


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