I'm playing Deus Ex: Mankind Divided, and I realised that I really love the game's open world. If you can even call it that. Prague is, ultimately, tiny. And much of the game takes place in other, more linear areas. I guess we call it a hub world.
Whatever the case, it's a reminder of what can be achieved when developers think small - rather than big. In the same month when one game gave us 18 quintillion planets, another gave us like 18 streets but packed them with places to explore, unique assets, engrossing side quests, honest-to-god way finding (street signs! apartment listings!), environmental storytelling, and world building.
I'm looking for other examples of games that have tiny open worlds, that are densely packed with people, places, things. Or at least hub worlds or cities that you can lose hours in, when you're not off doing dungeons or main quests.
Some I've thought of: Yakuza and Shenmue, Majora's Mask, some Fallout locations, Animal Crossing.
Got any I need to check out? Oh, I heard Way of the Samurai is good. I think I have that.
Cheers!
Vesselin Jilov
2016-09-08 10:43:45 +0000 UTCAndrey Kurenkov
2016-09-05 22:25:14 +0000 UTCDwapook
2016-09-05 22:12:41 +0000 UTCRobin Lasne
2016-09-05 21:14:46 +0000 UTCSirDougRattmann
2016-09-05 20:36:01 +0000 UTCManuel Alcoba
2016-09-05 20:17:33 +0000 UTCGame Maker's Toolkit
2016-09-05 19:47:17 +0000 UTCJon Gill
2016-09-05 17:11:00 +0000 UTCJon Gill
2016-09-05 17:10:11 +0000 UTCMegabyte01
2016-09-05 16:55:31 +0000 UTCIan Danskin
2016-09-05 16:52:37 +0000 UTCOssian Olausson
2016-09-05 16:40:45 +0000 UTC