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Important questions for future Larky Games : Part 3

While working on only one love interest helps me a lot time & animation wise, I still occasionally miss making games with multiple LIs.
Which one do you prefer? One love interest with customization (like Roaming Everdawn / Cursed Covenant) or defined multiple love interests (Oathbreaker / Cardinal Cross)?

Comments

As much as I prefer quality over quantity, I find that one love interest lowers the replay value for me. I'd rather have a couple, balanced and fleshed out loved interests than one singular choice or a plethora of characters with little content. I tend to play VN and otomes multiple times for other characters, routes and decisions and put many hours exploring the content in Oathbreaker.

itsrose

I do like the ability to customize a single love interest as it helps with replay value. But I also like more options for the same reason of wanting to see different things. I'm not asking for like 8 or 10 different options, even if it was just 3 or 4 that's fine.

LukkaDev

I’m all for multiple love interests! It makes the game way more fun to replay and lets me experience different love interest 🤭💜

💜Mila💜


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