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The Brotherhood Multi-Shell Breakdown!

Hello Patrons,

We're pleased to follow-up on this month's Brotherhood release, giving you a detailed look at all the multi-shell elements they've come with!

Multi-Shell Options:

In the images below, you can see that we've highlighted certain elements in bright orange, purple, blue, pink, yellow, and green (and you'll see similar images in many of our previous releases too!)

These colours mean that each highlighted element is actually a separate "shell" - a complete 3D object that it is possible to move, scale, interchange, or even remove entirely! Want to know how? We've got a few excellent text and video resources for you to check out;

Our Multi-Shell Beginner's Guide post

Sonic Sledgehammer's Video Tutorial using MeshMixer

And finally, an in-depth Blender Tutorial that covers advanced movement and manipulation of individual shells, as well as a whole lot more if you're interested!

Here are this month's Multi-shell elements:

First up, we have the two characters for this month, both are comprised of a lot of multi-shell options and swappable components! The battlefield sergeant is looking very stylish in his shoulder cape and heavy shoulderpad, a plethora of pouches, and a forearm holo-communicator and wrist-mounted rocket launcher!

The charismatic leader comes in three body variants; each one giving you a distinct personality whilst also having the option to remove the arms and insignia patches, or even the archetypal hairless cat! The heads' similarly give you the option of a psychic booster link and well-groomed beard, each with a different tyrannical expression.

The Brotherhood trooper is well supplied with optional parts too. Supplied with optional pistol, holster, rockets, and pouches. If you turn off the pistol shell, you'll find that an empty holster is modelled underneath, giving you a very convincing mini if they happen to be holding a drawn sidearm. Just make sure to plan out your troops' loadout beforehand!

The arms are similarly replete with optional shells! Each one features wrist-comms, mini rocket launchers, which can be printed as discharged, or ready to fire. Both sets of arms -- either with SMG blasters or pistol-grip joint -- have options to remove the foregrip hand, or the pistol-grip stock, giving you unparalleled modelling choice!

As the Brotherhood operates a strict " Helmets On " policy, we've given each helmet the opportunity to have a visible comms aerial, or remove it entirely.

The Brotherhood light armour torsos and jetpack have a couple of optional parts each. With the torsos, you have the ability to remove the small belt pouches and the jetpack mounting bracket, while the jetpack has a removable intake cone / missile, and locking peg.

The jetpack exhaust fumes are separate elements from their smokey base part...

And lastly, the weapons come with optional scopes, and the digital kitbash versions of the SMGs have removable folding stocks, while the variant hands on the two swords are also possible to turn off, or be used to swap in your own weapons!

We hope that all these options will give you endless ideas for conversion opportunities and variations for each individual trooper!

Milestone Unlocks

We managed to just hit 1150 patrons last month, which means we've got two Milestone unlocks to share with you: Kneeling Legs for both our male and female joint systems, and a Squad Support Weapon

Available to download soon, the Brotherhood Milestones will be detailed in their own separate post.

The Brotherhood Multi-Shell Breakdown!

Comments

Oh damn, better get more resin, got another Anvil gaurd army too paint.

Kelsey Hurst

Yes, we're working on some 1-piece versions!

joel pitt

Bloody hell. You have been busy (!). Are you going to be including any 'complete' versions of things so they're easy to scale down to 15mm and so on? That would be very handy. And can I have a unicorn made of rainbows too, while you're at it?

Kipples


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