DoujinStars
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animatedmaps

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Gear Mechanism

This map can be used as the inside of a clock tower or when the characters are so small that the usual clocks for them are this huge. Some doomsday device also must have such a mechanical part or it could be the insides of a gigantic mechanical golem.

Here you can download all versions of this map (.mp4,.webm and .jpeg): 

https://drive.google.com/drive/folders/131FOtO9aLZhC2e59CSTpgegyQqvbdcGp?usp=sharing

Also here's a couple rooftop props for the VILLAGE EDGE: https://drive.google.com/drive/folders/11_7Kfn6M7EmeIi2LPi56PcsxLnX5ChYS?usp=sharing

Hope you enjoy using these maps and thank you for your support!

Gear Mechanism

Comments

That's a good point actually. It would be cool to have some father out maps for large scale or zoomed out combat.

BrotherHanan

I settle for a 55" instead - stille good upgrade, but the 65" was too much :D Point is to stay with 1" grid, and have bigger maps, for a chance for some range combat too. That is the general downside with animated maps, 90% of the maps are rater close combat. Reallly large rooms or open areas are rare.

Jesper

I hope you've got some jumbo minis! Although you cool is always 3D print bigger minis.... Might be a hassle though

BrotherHanan

Thanks! Yeah, I guess they will become too big

D&D Modno

Cool map! General question - I consider expanding from 40" TV to 65" TV. How well does it work in size with the map modeling. Naturally items on the map will be larger, but is it too much? Most maps look natural in size on a 40", but I would like a bigger play area. But will a chair or table or door, become too big for the normal 28mm minis?

Jesper


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