DoujinStars
Chyos
Chyos

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Changelog 0.3.3.0

Ok before I forget half of the things I added since 0.3.2.0 I try to list them here:

I've just finished the latest walkthrough update. You can find it at the bottom of the latest release posts!

Thank you for your interest and support!

I've also updated the public release to 0.3.2.0 and the Wayfarer release to 0.3.2.5

Next month I'll be working on content for Arianna/Verena and also a christmas special for Kate (I don't think the votes will change over night)

Comments

Yea ofc if it becomes necessary from my point of view I will let you know and discuss it with you. However at the moment I see no reason for that. Most things can be worked out without corrupting savefiles the way I do updates I also keep old versions of the game working. Only fundamental changes would make it necessary.

Chyos

You know if breaking save files is an issue. Have a machanics update that would cause that to happen anyway to get things like criticals, weapons, armors, companions, skills and etc out of the way, started or at least set up for future use. You will break our game one of these days anyway and in this case we know it will happen and except the consequences because we get a better more streamlined game and you won’t feel guilty about causing it. It’s a win, win all you need to do is add the choice to the main poll and put a warning on it.

Kevin Daley

No, the damage calculation is tied to the rest and hunger system. That's also why I changed the rest cost mechanism in one place now so that I can replace it once I find a solution. I obviously don't want to remove it without having a way to replace it. But I've made tests about what would happen if I'd remove the plugin and the game didn't crash. That means when I find a solution it won't break existing savefiles.

Chyos

Have critical hits been implemented again?

Just


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