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NetworkMike
NetworkMike

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Devlog 2

Before I started working on the X-ray feature, I was working on adding shadows to make the game more immersive. I tested using the engine’s built-in lighting system, and while it looked great, the FPS dropped significantly. I didn’t want that, so I had to go back to scratch. The only solution I found was to create shadow sprites and implement them manually. It’s a bit tedious, but it made sure the game remains optimized.

Also, here’s a quick preview of the next request. It may take a week or two to finish and will be released alongside the next public version.

Devlog 2 Devlog 2

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