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Swordtember Day 13 Ice - Icecalibur

Icecalibur

Melee Weapon (Martial, Longsword), Legendary, Requires Attunement

Damage: 1d8 (1d10)

Damage Type: Slashing

Properties: Versatile


“A strange, mythical, weapon unlike any sword in the world. Nobody is sure where it came from, but it is said that whosoever is able to pull the sword from its frozen prison, shall be the King of Ice.”

You gain a +1 to Attack and Damage rolls with this magical weapon. Additionally, attacks with this weapon deal an extra 1d8 Slashing damage and 1d8 Cold damage. 

Lord of Frost - While attuned to this weapon you have Immunity to Cold damage and suffer no ill effect from cold weather or other cold related environmental effects. Additionally, snow and ice are never considered difficult terrain for you. 

Army of Ice - As an action, you may cast the Animate Objects spell, but exclusively on ice. When cast in this way, you may have the icy forms take on any shape you choose. Additionally, you can break down larger ice forms into smaller pieces to create more animated creatures. Consult the chart below. 

You may use this ability once per Long Rest and the spell does not require Concentration when cast in this manner. 

Object Size Breakdown

Huge 2 Large

Large 2 Medium

Medium 2 Small

Small 2 Tiny

Tiny N/A

Ice King’s Magic - You gain the Ray of Frost and Shape Water cantrips if you do not already know them. When using Shape Water, you can only use the cantrip’s ability to freeze water. 

Additionally, the blade has 6 charges that can be spent to cast the following spells, by spending a number of charges equal to the spell’s level. The spell save DC for spells cast through the blade is a DC17. 

Armor of Agathys, Rime’s Binding Ice, Sleet Storm, Ice Storm, Cone of Cold, Wall of Ice

Icecalibur regains all charges on a long rest.

Swordtember Day 13 Ice - Icecalibur Swordtember Day 13 Ice - Icecalibur Swordtember Day 13 Ice - Icecalibur

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