Wondrous Item (Crown), Artifact, Requires Attunement
“The crown of the Fey Lord of the Autumn Court, King Cernunnos. As sturdy and strong as the man who wears it, this crown is adorned with imposing antlers and decorated with colorful fall foliage. It is said that if a being wears the crown, they may be granted with a measure of the Autumn Lord’s power.”
Lord of Autumn - As an action, you may cast the spell Dominate Monster with a DC18 spell save on any Fey creature. Any saving throws made by fey creatures to resist these spells are made at Disadvantage. In addition, these spells bypass any effect that would render a fey creature immune to the charmed condition.
Spirits of Forest and Field - As an Action you may create an emanation centered on yourself out to 60 ft. Within this area, ghostly spirits of various animals flit in and out of existence, supporting and bolstering you and your allies for the next 1 minute. As a Bonus Action, you or any allied creature within the area of the emanation may activate this ability, choosing one of the following spirits. You gain advantage on any rolls linked to the chosen ability score, and enemies within the area suffer disadvantage on saving throws linked to the same ability.
Mighty Bull - Strength
Graceful Cat - Dexterity
Enduring Bear - Constitution
Wise Owl - Wisdom
Cunning Fox - Intelligence
Resplendent Eagle - Charisma
Spirits of Forest and Field may be used once per day and cannot be used again until the next sunset.
Chord of Calling - As an action, you may call upon the forces of the natural world to create creatures made of earth, wood, bone and other natural materials that follow your commands. The summoned creatures act on your turn and follow your orders to the best of their ability. If not given a command, the creatures defend you, prioritizing your life over theirs. If you are Incapacitated, the creatures crumble back into their base components.
Creatures created by the crown take the form of any Beast from the world and use their statistics, with the following additions.
Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical weapons.
Immunity to Poison and Psychic damage
Immunity to the Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned conditions
Advantage on Saving Throws against Spells and other magical effects.
The creature is immune to any spell or effect that would alter its form.
The total CR of creatures summoned per day is equal to twice your Proficiency modifier. You may summon any number of creatures per use of this ability, as long as their combined CR does not surpass this number. This ability recharges at sunset each day.