Hi homies. Here's an early access version of the Backstage Blog post coming up this week:
Hi homies here’s another lil preview post of what I’ve been working on for MOMMY MANHANDLER and future plans for the game and shit like that
Aight, so in case you missed it, there wasn’t an update for October cuz I was busy with other stuff, and also outta town on my honeymoon and shit. Ver 1.6 will come out on Saturday, November 16 on Patreon, and 1.5.2 will go up for itch on the same day
The Ver 1.6 update will be a pretty substantial one, finishing up the last priority poll winning scene, and adding some new scenes for both the HOODLUM and HERO Eras, including an update to the main story for the HOODLUM Era in particular since that’s been kinda stalled out for awhile
The HUNTER Era, which takes place in between the two will also be added to the game with that update, although it’ll start off a bit light on content and gradually get more over time. With all 3 of the main eras finally in the game, I can start doing more elaborating on some of the main story stuff for all of them since you can start getting the full context for everything
In December, I plan to upload another update to the game that will mostly focus on Christmas-y content. After the December update, the update schedule for the game will unfortunately have to go to an every-other-month one again. With me having to work full time at both of my jobs + the other projects I got going on, I just don’t have the time to do decent work for the game on a monthly basis. I’ve already had a few updates recently where I was up late into the night and early morning tryna cram everything in before the deadline, and that obvs led to some rushed content, some scrapped ideas, and me kinda not enjoying the game for awhile. I’d like to have fun working on it again, and I think the best way to do that is space out the updates a bit
As part of Ver 1.6 and the December update, I’ll also be going through the earlier parts of the game and sorta fixing some stuff that doesn’t work properly or stuff that maybe changed later in the game to try and make it match better. Obvs if you keep up with the game, you won’t have to worry about this, but since the game still gets new people downloading it, I figure I should try and clean that stuff up before the new year
I will also be changing some game mechanic stuff overall, namely the brawl sections (yes I’m changing that again lol) and maybe also stuff like the date moves and stuff
For the fighting sections, now that I’m working on BLOOD BITER BEATDOWN 2 again, and that game has a much bigger need for like fighting sprites and the fight scene combat system thingie, it’s better for me to spend the little free time I have for that on that game, since it’s more important for that compared to this one. I’m not 100% sure what it’ll be changed to for this game, but it’ll be something pretty simple since combat isn’t really important in this game anyway
I will also be changing the way the Lookback Box works since it’s kind of a pain in the balls to do it the way I currently do. It’ll instead change to a sorta unique map where you can just manually trigger the scene rewatches rather than the pull down option list. I don’t really have a visual right now but it should make sense once you try it
Pretty short update and sorry for no pretty lil pitures to go along with all that blahblahblahing but figured I should check in after the October hiatus and all that
As always, thx everybuddy who’s been keeping up with the game and supporting it and all that
Trifire
2024-10-28 23:17:45 +0000 UTC