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eTIRUe
eTIRUe

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12/12 (Fri) Update – Bug Fixes, Feature Improvements, and Balance Adjustments

▽ Feature Improvements

- Added position reset function (ESC menu)

- Added UI indicator for Fortress Dash

- Applied optimization to Herne’s Garden

- Added notification when the final boss enters its last pattern

- When proceeding with Miru’s Limit Break quest, the door to the lake now opens

- Added one new smash animation for Miru in Q-skill state

- Improved running animation frames for Necna and Sita

- Improved Miru’s rigging (reduced clipping issues with clothes)

- Improved Miho’s morphing

▽ Bug Fixes

- Fixed an issue where Sita’s E skill caused a Fatal Error (defeated enemies were still being included in the random poison list)

- Fixed incorrect interaction messages appearing

- Fixed an issue where Kiarin’s additional stats were not displayed in the Fortress info

- Fixed inconsistent EXP gain among party members

- Fixed an issue where the final boss's HP suddenly decreased (it was being hit by its own attacks)

- Fixed an issue where, in the final boss’s last pattern, the rotating laser spun too fast depending on monitor refresh rate

- Fixed desynchronization of the counter in the Limit Break quest

- Fixed book unlock conditions not being applied correctly

- Fixed incorrect description for Travon’s E skill

- Fixed incorrect description for Sita’s skills

- Fixed an issue where Miru could not activate the Q-skill cancel attack when pressing Q again during Q-skill state

- Fixed an issue where Miru still retained slime gauge even after canceling Q skill

- Fixed an issue where the Monster Queen was occasionally summoned inside walls

▽ Balance Adjustments

- Applied 5× stiffness effect to Travon’s E skill

- Increased hit detection for Miho’s E skill

- Reduced initial delay / follow-up delay for Miho’s Rapid Fire

- Reduced initial delay / follow-up delay for Kiarin’s Dodge

- Adjusted Kiarin’s Q skill so that the spiderweb deploys immediately

- Changed Kiarin’s E skill to stop enemies

- Changed Kiarin’s E skill trait to increase range

- Reduced follow-up delay for Miru’s Dodge

- Reduced follow-up delay for Miru’s Smash attack

- Reduced start/end delay of Miru’s E skill (motion adjusted)

- Reduced follow-up delay of Smash attack during Miru’s Q-skill state

- Added a Health Increase option to Miru’s Q skill

12/12 (Fri) Update – Bug Fixes, Feature Improvements, and Balance Adjustments

Comments

Is there a chance we will see bodies ragdoll like in crawling labs/ruined nurse in the future?

Bigoof

Thank you for patching bugs so quickly! I noticed that when getting kills with Miru's Ultimate, monsters don't seem to drop any materials. Also her ultimate description is now in Korean.

SanityPotion


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