I want to ask, how does the hair look?
I'm trying out a new technique called Hair cards. Since D.Va has long hair and the Hair physics isn't working for me. I opted for hair cards. Essentially its long strands of flat planes with a hair texture painted on. Since it isn't particles, I can assign the hair cards to a rig. Even though it took a long time to build now, I can save time in the future. Everytime I do a D.Va post, No more simulating just posing!
*(Hair sticks out a bit so that I have space to properly assign weights to the rig.)
Also the model is ready to be textured.
If you guys think the hair looks pretty good. All that's left is Texturing and Rigging!