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CrossdressinginCamelot
CrossdressinginCamelot

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Potential Elmgar Map Mini-Rework.

Wanted to post a mini-rework of the map for Elmgar I've been working on. I've heard feedback that the map for Elmgar isn't very good, and I've always agreed somewhat with that, but I didn't see a way to adjust the map without needing to spend a lot of time on it. The main issue with changing the map is the events that occur on it, as I'd need to change where characters move to or start, which can be tricky and requires a lot of testing. However, most of the events occur in the middle of town by the fountain, so by just moving everything on the sides closer in to the center, it should keep the functionality of most of the events on the map without much work.

You can see what I've changed with the pictures below, but basically everything has moved closer to the center of the map, and some of the buildings that don't do anything are either gone or smaller. The player will now spawn in the center the map as well, just above the central fountain. The teleporter shortcuts to travel will be in the center area as well, they just aren't visible when I screenshot the full map like this. I've also filled the top left corner in with a new building, which will be the guild hall, finally getting an actual location you can walk to. Walking to either opening in the fence will let you visit any of the outside locations.

Those changes put all the buildings the player can go in closer to where the player starts, and also puts the events around town closer, especially the kissing booth, which has a lot of different events that can only be triggered once per day.

I haven't actually changed the main map in-game yet, I just copied it to make a preview of what it might look like, so the changes aren't set in stone yet. Feel free to comment and let me know if you like the new map, prefer the old one, or if you have any other changes you'd like to see to the map. Thanks!

Potential Elmgar Map Mini-Rework. Potential Elmgar Map Mini-Rework.

Comments

I assume the stalls were there to make the town more lively. Having the Stalls around the town center would be nice. Given with the limited design options with RPG Maker, I would imagine it being a bit hard to make it look good.

ROB

Prefacing this as a joke. But the immersion of seeing stalls set up for aesthetic reasons. Back to reality though. I do kinda agree with you that everything felt a bit too spaced out.

Xenna

In addition to what the others said, this feels appropriate for the "outskirts" of a town. We already know that there's more of it we can't directly see. Those backstreets and the stores we use them to get to have to be "somewhere" so even without the extra buildings cluttering around the place doesn't really lose its sense of scope because there was already so much we couldn't see.

Troqu

It's a good change and will help make walking around town feel a bit easier to go from place to place

Cephalexin Addict

I like the change. Having to walk long distances from the left side of the map, past the market stalls that have no purpose, till you finally reach a building that has a function was kinda annoying. Also to remove Buildings that can not be entered or have no purpose is also a good change. In my eyes, a small functional town is better than a large town with many buildings that don't have a function.

ROB


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