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RaweTheWolf
RaweTheWolf

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Improving the hands

Through the week, I’ve been working on improving the hands by giving them more polygons. The original hands was made after the specifications of Divinity original sin 2. I wanted to make a character mod for the game, but it was not possible at the time x). So, now it was time for a upgrade. I made a new sculpt of the hand, which makes it easier to model the remeshed hands off. What made the new hands a bit difficult, was to reduce the mesh to a specific amount for the wrist, without making too many loops and pinches. I created a crude hand out of a cube, cut the cube so it matched the fingers. Then extruded the cube mesh that would become the fingers, added a shrinkwrap modifier and then refining the hands from there. The following image shows the step I’ve worked in.

The new standard shape of the hand is more relaxed than the previous but still straighten out, this helps with the deformation of the fingers and joint. I did a lot of different hands but settled on a version where polygons are even shaped. And with all 3D models, there might be changes x).

 


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