DoujinStars
slaen
slaen

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So much to light

Ok. The story vital imp cave areas are all lit + in game. There's still a few props I'm going to try and polish but the base scenes are ready to go.

I also started on the northern watch tower interior space. There's a ton of placeholder assets here but just getting the lighting and vibe base ready.

Helmets! I started doing the logic here to allow different helmet buckets based on what should and shouldn't be visible when a helmet is equipped. I'm like half way through this right now but the screenshot shows a helmet that hides the entire player head mesh.

And imp scene animations! I'm trying to jam through these at the same time as putting together their dialogue trees.

It's getting there!

So much to light So much to light So much to light So much to light

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