Finished the basic layout for the monastery / tutorial area. This is almost everything necessary for the core gameplay in this area. I still need to integrate it into the main map and then do all of the fine detail. The first screenshot is one of the interiors with some work in progress lighting and the 2nd one of a birds eye view of the overall layout.
Then more skeleton animation work. This is the ready idle, the attack animation, and the death animation. I think that finishes all of the base animations so I can probably get them setup in game next.
Still focusing a lot on this tutorial monastery area and doing a lot of writing and design work. Plus I'm always finding bits and pieces that were missing - like I didn't have anything to handle the player trespassing. So I created placeable volumes that I can drop into levels and if the player is in one of them an NPC will react. They can currently check against time schedules, in case it's an area that is public during specific times but not others, and can also check against quest flags in case there needs to be quest related logic for gating off an area.