Jammed out some hoods for the monk robes. They're rigged and in game.
Then working on the monastery content. The main interiors for where the player will start are detailed and mostly done. The entry halls and rooms still need a detail pass for trims and everything but the layout is there. I'm also thinking I'll need grunge decals and placeables to break up all the straight lines everywhere. After this detail pass I'll drop this into the main map and then do a proper lighting pass.
I've been working on writing the night time scenes while the player is here and realized how badly I need to standardize the heights of furniture. That way I can re-use animations for things like beds, chairs, and countertops.
Still lots to do but it's coming together.
slaen
2025-07-28 21:34:15 +0000 UTCOscar Wilde
2025-07-19 15:11:24 +0000 UTCgenie
2025-07-15 00:39:02 +0000 UTC