Lost a day this week to a dentist appointment but I'm catching up on animation work.
So this is all of her scene cycles for one human anatomy type done. Now I just need the climax animations and the other human anatomy type and then that's her primary animations done for this next build.
I also did a couple of rig tweaks on her. Her individual toes now have joints and I added some joints and a mesh for her anatomy variant (the mesh is hidden so I don't have to paywall this post).
And I went through and updated all the doors to the new door system. This was just a whole lot of selecting a door and adding the correct data layer to load and to unload on each. Just a grind to get through but that should take care of all the doors that are currently in game.
Think that's about it? Alright, I'm gonna get back to animating!
Tacopete
2025-10-31 16:15:48 +0000 UTC