I'm still working on the alignment feature and probably will be for a while. Last months early access release was so big that I spent most of the past three weeks fixing its bugs, so this months release will be considerably smaller.
Some of you might have noticed the Halos HDT Tongues for O...
2023-03-19 17:25:03 +0000 UTC
View Post
IMPORTANT: Please Read!
Devour 2.0 Does not work with OpenSex version 1.25 or below. It will only work with (and is going to be required for) future releases of OpenSex and the Moon Lovemaking Compendium.
So at the time of posting this there is not a single...
2023-03-16 11:33:03 +0000 UTC
View Post
In preparation to the upcoming alignment feature I have moved all current alignment code from OSA to OStim. As an end user you won't really notice any difference, other than maybe a slight increase in performance. But from the code perspective that enables a lot more options for us and also is on...
2023-03-12 13:25:22 +0000 UTC
View Post
As it is after every new release I have spend most of last week fixing bugs. So there really wasn't much time to work on anything new.
I did manage to get some time into working on the romance framework. So don't worry I haven't forgotten about that. It's just too many projects, too little tim...
2023-03-05 08:17:43 +0000 UTC
View Post
!!! This release requires a new version of OSA for OStim !!!
https://github.com/VersuchDrei/OSA-SE/releases/tag/1.3
New features:
Facial expressions have been completely refactored:
-...
2023-02-26 13:02:08 +0000 UTC
View Post
I'm basically done implementing all the features of the next release. I only need to finish the final steps. So you can expect it to come in the next few days.
Not sure what else to tell you at this point. So it's a rather short status update this week.
2023-02-25 17:38:25 +0000 UTC
View Post
A lot of you have probably already seen it in Discord. Since I spent so much time on OStims ability to equip items during the scene and keep track of what was equipped for the tongues I wanted to use the same feature to also build strap-on support directly into OStim.
There will be a few im...
2023-02-18 19:11:40 +0000 UTC
View Post
Second version of the Billyy Furniture Pack. Now also contains all of Billyys invisible table animations.
I think everyone knows the difference between the FNIS and Nemesis versions by now.
Requires the OpenSex Addon Hub (as the previous version did):
2023-02-12 19:33:29 +0000 UTC
View Post
I just witnessed Aietos talk to Rust about future updates to OCum Ascended and OCum inflated and before you know it I spent the entire weekend writing API functions for custom action data.
At least this means that with the next OStim version will come a greatly improved version of OCum Asce...
2023-02-11 12:31:46 +0000 UTC
View Post
I'm busy creating all the physics for the tongues from scratch.
I know there already are Halos HDT Tongues, but they are for HDT-PE, not HDT-SMP and their bones don't really match our new tongue meshes.
So here I am doing it myself. At least this way the physics bones were designed for t...
2023-02-04 00:39:35 +0000 UTC
View Post
I want to tie the new tongue meshes that will get equipped on an actor to the expression system. This way I can ensure that the mouth will always stay open while tongues are equipped and people can also use it for other stuff (like binding it to the climax expressions of OAhegao).
There are...
2023-01-28 16:57:26 +0000 UTC
View Post
OStim NG started with the idea of adding the features that addon creators and animators needed to increase the quality of their products.
After some time I started adding a lot of end user features to it and will continue to do so, but I also want to stay true to the initial idea. So I will...
2023-01-20 14:38:38 +0000 UTC
View Post
new features:
- undressing has been completely reworked and implemented in C++, making it a lot faster
- partial undressing: in this undressing mode you will undress only the items needed for the animations, undressing slots for each action type are defined in "SKSE/pugins/OStim/actions" if...
2023-01-14 22:41:05 +0000 UTC
View Post
Implementing partial stripping took a lot longer than expected. Mostly because I forgot to consider heel scaling and animated redress when I estimated the effort it was going to be. But I'm finally almost there... soon-ish. It's definitely coming within this week.
After that it's straight b...
2023-01-11 20:54:07 +0000 UTC
View Post
I'm still working on the partial stripping, it's a little more work than I expected, but I should get it done in the next few days. Afterwards I'll go straight back to developing the romance framework. (also a few SL conversions in between, you know the drill)
I've already explained to you ...
2023-01-04 07:08:16 +0000 UTC
View Post
I'm still a little sick but I can think straight again. I've started to work on the romance framework and I got a good idea of where I want to go with it.
The core mod will mainly consist of complex algorithms to keep track on how much people like you, how attractive they find you, what imp...
2022-12-28 18:31:52 +0000 UTC
View Post
Covid hit me, so I haven't been able to get much done in the last week. I was mainly fixing some bugs in the latest OStim NG release, as you might have noticed.
The situation is most likely not getting much better in the next week as the fever starting to hit in.
I'll see if I can get so...
2022-12-21 12:12:46 +0000 UTC
View Post
Patch notes (since 6.3b, so this will also repeat the patch notes of the 6.4 beta release if you've already gotten that):
New features:
- Expressions can now define a delay on a per modifier/phoneme basis, this will hopefully help make them even more lifelike. For this use the "delay" pr...
2022-12-16 23:07:23 +0000 UTC
View Post
This is the first version of the Billyy Furniture Pack, which features all of Billyys invisible chair animations in bench and chair scenes.
There are two versions, one for FNIS and one for Nemesis. What is the difference?
The Nemesis version contains annotations which will be used by the...
2022-12-16 17:46:38 +0000 UTC
View Post
The converted animations started to bloat the Billyy Hub navigation a bit because I tend to create mutliple scenes for the different stages of an SL animation if they look differently. So I split it up into three versions. Female standing, female kneeling and female on the chair. That hopefully m...
2022-12-12 19:01:10 +0000 UTC
View Post
First things first: What's changing about the patreon tiers and why?
The why is rather simple, ever since I started posting screenshots of the animations that I'm converting and beta builds in the patreon exclusive Discord channel it felt like the $7 patrons aren't getting anything noteworthy ...
2022-12-05 16:10:56 +0000 UTC
View Post
As most of you already know I'm working on converting Billyys furniture animations to OStim NG. To keep you guys entertained and as a thank you for your support I am publishing small test builds in the ostim-ng-patreon channel on the official OStim NG Discord (discord.gg/ostim) whenever I get a f...
2022-12-03 16:22:28 +0000 UTC
View Post
I've spent the entire last week fixing bugs for the new furniture system. Every time I thought I was done a new one got reported. But I think (I hope) I finally got it to a stable version. I've even added a unique offset for table lean markers in BBLS so that the scene aligns better with the rail...
2022-11-29 14:12:23 +0000 UTC
View Post
This is a beta release of OStim NG 6.3 with a bunch of experimental new features. It will require the newly released OpenSex v1.11 and a new version of 2022-11-22 16:33:45 +0000 UTC
View Post
The beta version I promised in my last progress report had to be delayed because it requires a new release of OpenSex, but as soon as that is out (which will hopefully be soon) you will be able to test the newly added furniture support. It is not yet perfect, but it is working.
The two thin...
2022-11-22 12:22:05 +0000 UTC
View Post
I have created almost a hundred different versions of GetRandomScene with different conditions to hopefully cover most of the common use cases for it. In case anyone needs to be rather specific about the conditions of the custom scene there is a function taking 24 parameters able to depict any sc...
2022-11-14 18:13:09 +0000 UTC
View Post
Starting with version 1.8 OpenSex has the new tags and actions in all of its scene files, as those were required for the new facial expression engine to properly work. So it's time to make full use of it: Next on is the stimulation system.
Since actions are really just strings inside the xmls ...
2022-11-08 18:42:16 +0000 UTC
View Post