WIP Screenshot #7
Here's some of the assets that I made for the upcoming first demo.
99% of assets were done with non-PBR approach using just a base map and simple low poly modelling.
- Antti (Developer)
2022-09-23 00:17:10 +0000 UTC View Post
Here's some of the assets that I made for the upcoming first demo.
99% of assets were done with non-PBR approach using just a base map and simple low poly modelling.
- Antti (Developer)
2022-09-23 00:17:10 +0000 UTC View PostA few more additions and I believe that all the necessary mechanics are ready for this demo. No WIP-video this month, but I'll do a little introduction video related to the demo.
- Antti (Developer)
2022-09-19 23:29:33 +0000 UTC View PostCurrently working on small trash and debris to give some post-apocalyptic vibes.
- Antti (Developer)
If all goes as planned, I'll be uploading the demo to Steam for review at the end of next week.
Here is a list of features that can be tested in the demo. I believe that these will give a first impression of the mechanics and an opportunity to give feedback.
- Antti (Developer)
2022-09-15 11:41:42 +0000 UTC View PostHere's this week's development plan:
1. Village fences
2. Mosin–Nagant
3. Performance testing
4. Demo bugfixing
5. Demo feedback form
- Antti (Developer)
Finalizing the sandbox area for Public Demo 1. There will be a small introduction to the core mechanics, controls and playability.
- Antti (Developer)
I don't plan to convert this Patreon to lifestyle or motivational outlet, but I think this topic is kind of important in multiple areas of our daily lives.
Crossroads
As a game developer you often make design decisions that have long-term affects for the project and you...
Here's this week's development plan:
1. Movement Inertia improvements
2. Light Cone/Beam shaders
3. Village Ground Caches
4. Village Hero Asset modelling
5. Public Demo 1 Video preparations
+ Many small fixes and tweaks
- Antti (Developer)
Today I'm working on a television model that is interactive and part of the demo release video.
Date: 01/09/2022
Here's this week's development plan:
1. WIP | Aug. 2022 (Youtube)
2. Public Demo 1 Sandbox (Finalization)
3. Audio options and volume mastering
4. Retro TV + Interference VFX
5. Public Demo 1 Video preparations
+ Many small fixes and tweaks
- Antti...
Intro
I think most of you have somekind of stories how you searched easter eggs and secrets in video games when you were younger. Back in the day, me and my cousin were huge Halo fans and my first memorable easter egg moment was in Halo 2. My cousin had told me that he had hea...
Hi!
Just wanted quickly to mention couple of things:
1. Public Demo 1
The first demo is going according to plans and I will announce a date for its release next month. I am currently thinking about what features I want to include in this demo and what I wa...
Currently working on some Village areas that are linked to the lore.
Map: Village
Date: 25/08/2022
Here's this week's development plan:
1. New Village buildings
2. Demo Menu (Finalization)
3. New AI states (Flank & Evade)
4. AI Audio clips (Hurt & Damage)
5. Public Demo 1 Gameplay Test
- Antti (Developer)
2022-08-22 13:10:59 +0000 UTC View PostIntro
Improving your skillset and gaining more knowledge is an important topic whether you're a chef, doctor, artist, student or game developer. The ways we decide to consume new information is as important as the learning the actual skill. You can always force yourself to lea...
Today I tried to make improvised tarp shelters.
The shelter of the first demo will be something like this.
Shelter: Tarp
Date: 18/08/2022
Here's this week's development plan:
1. More props and visual content
2. Rain & Storm improvements
3. Global Wind Manager
4. Optics improvements
5. Public Demo 1 Shelter
6. Initial save system
7. New weapon: HK416 (Mod Level 2)
- Antti (Developer...
2022-08-16 14:36:13 +0000 UTC View PostIntro
This is the first of these developer stories, my plan is to keep this format as casual as possible and easy way for me to express my thoughts around Road to Vostok and game development in general.
This first topic is about atmosphere related to game development and...
2022-08-14 17:41:22 +0000 UTC View PostNew interior props, candles and some cottage atmosphere.
Map: Village
Date: 11/08/2022
Monday
Weekly Development Plan (Patreon Exclusive - Lifetime)
Thursday
WIP Screenshot (Patreon Exclusive - 1 Month)
Sunday
Dev Stories (Patreon Exclusive - Lifetime)
+ Monthly Q&A (Border Zone / ...
Here's this week's development plan:
1. Furniture props
2. Vegetation/foliage variations
3. Terrain improvements
4. Experimental boat mechanics
5. Lantern and candles
- Antti (Developer)
2022-08-08 13:38:04 +0000 UTC View Post
Road to Vostok Concept Art
Here's the high resolution files of Road to Vostok concept / promotional art.
Road to Vostok - Border Zone
Road to Vostok - Village
Road to ...

Road to Vostok OST (Part 1)
Here's the wav. files for first part of Road to Vostok OST.
Road to Vostok OST - Winds (2:33)
Road to Vostok OST- Daybreak (2:30)
Road to Vo...

Thank you for your support!
Funding a game project is almost always a compromise, where the developer has to give up something, creativity, decision-making power, shares, or in gen...
2022-08-01 11:38:51 +0000 UTC View Post