Hi!
I've been working on the Village map extension lately and I'm happy with the progress, visually the environment has improved and the project is well on schedule.
Couple days ago, I also decided to hire a 3D-freelancer for specific time consuming task where I don't want to spend m...
2023-01-12 14:07:27 +0000 UTC
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Hi!
Like most of you probably know, Road to Vostok has this in-game radio station that broadcasts weather announcements, trader related news, traditional / folk-music and so on.
The goal is to have something like Bandit radio in Stalker.
There have been already been few Finnish ...
2023-01-09 14:17:02 +0000 UTC
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Hi!
I've been playing around with the expanded Village map lately. Making a fairly big map is always an iterative task, because you have to think optimization, AI-spawns, loot spawns and visuals at the same time.
This new map is currently double the size of the Public Demo 1 map. Here...
2023-01-08 21:54:19 +0000 UTC
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Hi!
A small addition to the last post related to terrain.
I enjoyed working on this system, so I decided to spend some more time refining it. On top of this, I decided to add support for screen space reflections (SSR) because I came to conclusion that it's better to add options ...
2023-01-06 20:59:12 +0000 UTC
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Here's the new asset for the Village shore area which will be in Public Demo 1 v2. In this dock you can do fishing + this will be a spawn point for the boat which is one of the transition methods for other maps.
- Antti (Developer)
2023-01-05 14:29:54 +0000 UTC
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Hi!
I'm currently redesigning a water system that will work nicely with the updated terrain that I mentioned yesterday. This new water system supports now underwater elements, shallow/deep calculations that will be used for footsteps or fishing for example.
I also did tons of testing ...
2023-01-04 21:48:17 +0000 UTC
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Hi!
A quick update outside of weapon/attachment things.
For months there have been unwanted behaviors with the old terrain system that have been slowing the development for the new maps. The old terrain approach was really low-poly and it didn't work well with holes/hills and other he...
2023-01-03 23:25:57 +0000 UTC
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Hi!
Thanks for the feedback related to new attachment system.
I'm currently working on more skill-based recoil system which is less about randomness and more about "countering" the vertical recoil with your mouse. I have this system ready within 1-3 days and I will be uploading ...
2023-01-02 14:33:40 +0000 UTC
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Here's the second files from the Road to Vostok Ambient Collection.
This Ambient Collection represents the emotional vision and atmosphere of the game. The collection is divided into three parts: Area 05, Border Zone and Vostok.
Area 05: Tension level = Low
2022-12-31 21:21:42 +0000 UTC
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Hi!
Here's my thoughts about the upcoming year.
Development Videos 2.0
I'm always balancing between content creation and actual development. My goal next year is to find a good one-for-all video format which is kind of similar than the current WIP but a bit m...
2022-12-31 21:00:22 +0000 UTC
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Hi!
Here's the new development build for you to test.
DOWNLOAD BUILD (571Mb .zip)
Note: When your downloading development builds, always download the whole file structure. Do not mo...
2022-12-31 16:49:57 +0000 UTC
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Hi!
The Attachments System + Arm-IK + Canted Aiming is now ready to be tested. I also tweaked the camera recoil to be much more comfortable and improved the overall aiming accuracy by implementing almost pixel perfect firepoint system which is now linked to all new optics and native iron si...
2022-12-30 18:44:15 +0000 UTC
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Hi!
A small announcement. The project currently has a really good momentum in terms of development speed. I decided that this month I will not spend time on video editing, so I can maintain this pace of progress. Basically I just want to maintain this flow-state which is kind of rare ...
2022-12-30 03:48:15 +0000 UTC
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Here's a screenshot from the new AKS-74U with couple of attachments.
Zone: Area 05
Map: Village
Time: Day
- Antti (Developer)
2022-12-28 15:05:02 +0000 UTC
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Hi!
I did bunch of Shipyard map related modeling today. One of the assets that I finished was this Tank which are scattered different parts of Area 05, most of them are empty but some contain fuel (will be randomized in each playthrough).
Fuel will be a valuable resource for some task...
2022-12-28 01:33:55 +0000 UTC
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Hi!
The development break is now over and I just returned back to home office. I'm currently polishing the attachment system and starting to implement the modular weapon approach + attachment system to other weapon families than just AR/M4 where I started from.
I will keep you updated...
2022-12-26 18:49:32 +0000 UTC
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Hi!
I'm still working on the game today but tomorrow I will be taking a 3-4 days development break and spend some time with my family and friends.
After I come back from this break, I will be polishing some attachments systems things and then provide you that development build. On top...
2022-12-23 15:05:42 +0000 UTC
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Hi!
Here's the preview video for the new attachment system that I have been working on this month. I'm pretty happy with the current approach and I think one of the most important things that came through this system was the weapon architecture rework.
Like mentioned earlier, now ever...
2022-12-20 21:37:33 +0000 UTC
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Hi!
Now the first version of the attachment system is done. I added the swapping speed variables and highlight radial color wheel to visualize that swapping speed, I think this approach is totally fine for the first version.
I will share a small preview video clip tomorrow so you can ...
2022-12-19 22:42:54 +0000 UTC
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Hi!
Tomorrow I will be a guest on the FPS/gaming news show called The Scope.
This episode is about Road to Vostok and how this project is being developed.
The Scope (Live)
Dec. 19, 2022 | 5:30 PM (CT)
h...
2022-12-18 22:49:16 +0000 UTC
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Hi!
Just wanted to mention that I'm still taking couple of days to polish this first iteration of the attachment system, so no video preview today, related to when I mentioned that I will be posting that at the end of the week.
In terms of code, the system is pretty much done, but t...
2022-12-18 17:34:24 +0000 UTC
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Hi!
Just finished Metal and Plastic material presets that will be implement to all game weapons from this point forward to get that uniform look among all guns and attachments.
I'm still working on the wood material but once that is finished, I would say almost 95% of the all weapons ...
2022-12-16 23:18:18 +0000 UTC
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Hi!
Here's few screenshots from the updated system.
Like mentioned before this first iteration allows you to change muzzles, ammo, mags and optics. There's also now small icons next to attachment slots which highlight when swapping / removing attachment is possible.
Character ar...
2022-12-16 04:06:00 +0000 UTC
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Hi!
Things are going really smoothly with the new attachment system. At first, I though that this system will be just separate addition to already existing weapon system, but yesterday I made the decision to update the whole weapon architecture, because it wasn't designed to support much c...
2022-12-15 20:13:21 +0000 UTC
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Hi!
Just wanted to update that the first attachment system iteration for suppressors and sights is almost done.
This first iteration is based on already existing weapon menu/inspection approach. When you press X and the weapon comes in front of you, there's now possibility swap suppre...
2022-12-12 15:42:34 +0000 UTC
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Here's a new asset that I finished today. These wells can be found in certain rural areas and they can be used for filling up canteens or other water container.
Wells are easy way to obtain water and manage hydration but the downside for using these will be risk of getting sick if the water...
2022-12-08 20:43:37 +0000 UTC
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A quick development update.
This week has been super productive in terms of development.
Here's a list of some new implementations:
- Global Season System (Winter/Summer)
- Extended Village Terrain (2x Size)
- Improved Water Shader (Depth/Foam)
- Underwater Post-Prosessin...
2022-12-08 16:48:52 +0000 UTC
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Hi!
A quick development update.
The next month is all about making progress in the Shipyard map + Village map expansion. The game basically needs game worlds the most, so next month is focused towards new areas, visuals, props and so on.
There will also be one core system and th...
2022-11-29 19:18:42 +0000 UTC
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The pistol which was voted by Vostok Tier supporters.
I will showcase some Colt-action in the upcoming WIP-video :)
- Antti (Developer)
2022-11-28 00:34:44 +0000 UTC
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Hi!
Here's the second part of the Road to Vostok OST.
Listen on Youtube: https://youtube.com/c/roadtovostok
Listen on Soundcloud: https://soundcloud.com/road...
2022-11-26 19:39:34 +0000 UTC
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