Hi!
Just a quick info related to the port update and next test build.
For the past week, I have been really trying to find a out an efficient way to implement a nice inventory system that is easy to debug and visually appealing.
I think I have now went through seven different it...
2023-11-07 11:26:17 +0000 UTC
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Hi!
Here's a quick dev update.
This I week I started implementing one of those "scary" porting topics which is the entire inventory system + dozens of sub-features that are related to handling UI-items in the game.
I think I have rewritten this system in Godot about 3-4 times...
2023-11-04 10:22:26 +0000 UTC
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Hi!
Here's the latest devlog episode which showcases the ported features for people who haven't seen the Godot test builds here on Patreon.
This video also contains some of those behind the scenes clips from that abandoned school and some additional behind the scenes gamedev stuff.
2023-11-02 19:06:23 +0000 UTC
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Devlog #9 | Road to Vostok
Nov. 2, 2023 | 10:00 PM (EET)
http://youtube.com/@roadtovostok
- Antti (Developer)
2023-11-02 03:43:50 +0000 UTC
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Hi!
Just wanted to give quick behind the scenes update that the next fully animated weapon with custom audio will be the iconic Suomi KP-31 which is part of this "quality over quantity" approach with Godot.
This weapon fits perfectly for this game and I can't wait to share this with t...
2023-11-01 19:19:12 +0000 UTC
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Hi!
Just a quick update that I'm currently editing the Port Update | Devlog #9 video for YT and it should be ready either tomorrow or day after that.
I wanted to make this video since lot of people don't follow the updates here on Patreon or Twitter / X, so it's good to give some deta...
2023-11-01 00:55:20 +0000 UTC
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Porting stats
Porting progress: ~35%
Hours with Godot: ~278h
Scripts transferred: 42
3D-assets transferred: 39
Audio files transferred: 121
Godot project size: 10.52GB
What are these Godot Port Updates?
Porting a game to another engine is a big and ...
2023-10-30 19:02:36 +0000 UTC
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Hi!
Here's a quick video clip about the NVG filter that I added recently with some custom static noise shaders that are linked to the NVG behavior.
The visual effect is pretty similar that I had in Unity and it works quite nicely with the flashlight and other bright light sources.
...
2023-10-30 03:23:51 +0000 UTC
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Hi!
Even though this week was a "texture hunting" week, there have been bunch of progression on top of that stutter fix and bolt-action weapons.
I will spent this day/night implementing some new in-game settings features (like FSR upscaling) and tomorrow I will be sharing the port upd...
2023-10-29 19:36:54 +0000 UTC
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Hi!
The entire bolt-action weapon type is now ready with staged reloads and individual bullet inserts that you control manually with each bullet.
Let me know what you think :)
- Antti (Developer)
2023-10-28 14:53:02 +0000 UTC
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Hi!
Like promised here's some first bolt-action animations with the Mosin.
The overall flow with the shooting feels pretty good and even though there are bunch of complexity to these animations (like bullet inserting when empty) there's something visually appealing to these bolt-actio...
2023-10-28 02:24:38 +0000 UTC
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Hi!
The stutter fix is now fully implemented and I'm pretty confident that this will work on all systems and remove all the main lag spikes that are related to runtime shader compiling.
I have tested this solution on multiple different hardware and this "Loading shaders..." screen wil...
2023-10-27 01:25:45 +0000 UTC
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Hi!
Here's some locations that I visited this last IRL border zone trip before the winter.
Taking photo textures and using those as references / base textures is one of the main "style choices" for this project and during this trip I captured ~2000 new photo textures.
In these i...
2023-10-26 19:09:00 +0000 UTC
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Hi!
I'm currently taking some last photo textures before the snow here IRL border zone where the game takes place.
This border zone thing is 1-3 day trip (depending on the weather) and there's going to pretty unique locations which I will be showing in upcoming devlog and also shari...
2023-10-25 02:13:38 +0000 UTC
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Here's the Godot Test Build #3
Download link
2023-10-23 21:39:49 +0000 UTC
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Hi!
Just wanted to quickly mention that I will start preparing the next test build (Godot Test Build #3) tonight, there's still few bugs with the new features but I will get rid off those before that.
There's good progression happening (technical side of things) and there's also new w...
2023-10-23 14:27:34 +0000 UTC
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Porting stats
Porting progress: ~25%
Hours with Godot: ~228h
Scripts transferred: 36
3D-assets transferred: 33
Audio files transferred: 78
Godot project size: 9.29GB
What are these Godot Port Updates?
Porting a game to another engine is a big and ra...
2023-10-22 20:22:34 +0000 UTC
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Hi!
Here's a short example of the GI lighting option and how it works areas like indoors.
The video clip is a bit low quality and there's minor banding but it looks pretty flawless in-game.
- Antti (Developer)
2023-10-20 02:00:16 +0000 UTC
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Hi!
Here's a quick technical update.
I have spent the last few days on implementing all the necessary building, blending and "special" shaders to Godot that need unique solutions compared to traditional UV-mapping.
I have now all the main shaders ready for building the RtV maps ...
2023-10-19 00:53:34 +0000 UTC
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Hi!
Just finished implementing few final touches to the overall procedural weapon system and for tomorrows / todays (depending your timezone) test build.
Here's the new updates:
- Support for suppressors
- Suppressor audio tails (outdoors)
- Debug ammo count
- Tactical / e...
2023-10-15 23:25:27 +0000 UTC
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Hi!
I'm doing some attachments system brainstorming today and since I have this unique situation to rethink some of the implementations, I thought that I would also ask your opinion on this.
The previous attachment system in Unity was based on this weapon inspection within the game vi...
2023-10-15 14:15:11 +0000 UTC
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Porting stats
Porting progress: ~15%
Hours with Godot: ~175h
Scripts transferred: 28
3D-assets transferred: 26
Audio files transferred: 41
Godot project size: 6.84GB
What are these Godot Port Updates?
Porting a game to another engine is a big and r...
2023-10-14 16:01:39 +0000 UTC
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Hi!
Along with the map rebuilding, I implemented an inertia system today (much less "arcade" movement), fixed the jump velocity and added support for weapon optics.
I will leave this KAR-21 and the EXPS3 optic for next test build. so you can also test how the animations and general fe...
2023-10-12 21:13:59 +0000 UTC
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Hi!
Here's a little update related to some of the contractor work that is happening along with this porting process.
FPS Animations (Barry)
There's going to be "quality over quantity" approach to initial Godot weapons, so I'm planning to get multiple weapon type...
2023-10-11 18:57:17 +0000 UTC
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Hi!
Here's a quick dev update and what's happening behind the scenes.
Optic tests / special shaders
Probably not the most important thing currently, but this was one of the most "scary" porting topics, so I dived into shader programming today in Godot.
Fir...
2023-10-10 20:36:47 +0000 UTC
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Hi!
Just a quick update related to this first Godot Test Build.
I will now start building the test version and write a small description of what would be the most important feedback from these current ported mechanics (procedural controller, recoil system, keymapping etc.) and perform...
2023-10-09 18:48:05 +0000 UTC
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Porting stats
Porting progress: ~10%
Hours with Godot: ~110h
Scripts transferred: 24
3D-assets transferred: 16
Audio files transferred: 32
Godot project size: 5.62GB
What are these Godot Port Updates?
Porting a game to another engine is a big an...
2023-10-08 23:33:39 +0000 UTC
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