Bahamut (FFXIV) Premium for Blender 3
•Shaders
•Renamed bones
•IK/FK Mechanisms for extras
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:30:03 +0000 UTC View Post
•Shaders
•Renamed bones
•IK/FK Mechanisms for extras
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:30:03 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:29:59 +0000 UTC View Post•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanisms for extras
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:28:28 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:28:23 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•Rigged Cloth, Hair & Acc.
•Fixed meshes
•Fixed normals
•Fixed bone axis
•You can control and modify the colors at will via shader editor.
2023-09-12 02:32:43 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rigged Cloth, Hair & Acc.
•You can control and modify the colors at will via shader editor.
2023-09-12 02:32:38 +0000 UTC View Post•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•IK/FK Mechanisms for extras
•Weapons in a separate folder
•Different Colors in separate blendfiles
2023-09-10 02:00:40 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
•Different Colors in separate blendfiles
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space r...
2023-09-09 00:47:32 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-09-09 00:47:26 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space r...
2023-09-07 02:41:49 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Weap...
2023-09-07 02:41:43 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•IK/FK Mechanisms for extras
•Procedural Eyes - Fully Editable via the Sha...
2023-09-05 05:12:41 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a s...
2023-09-05 05:12:37 +0000 UTC View Post•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny version in a separate folder
•IK/FK Mechanisms for extras
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny version in a separate folder
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate r...
2023-09-04 01:20:55 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-09-04 01:20:54 +0000 UTC View PostHello again! Thanks for sticking and welcome to all the new people! :D
Don't forget that you can send me your suggestions for models starting today, I'm falling a bit behind but I still work on each single one.
ALSO
Lots of people still ask me about XPS ...
2023-09-02 02:30:45 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat
•Rigged Cloth, Hair & Acc.
•Procedural Eyes - Fully Editable via the Shape ...
2023-09-02 02:23:30 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat
•Rigged Cloth, Hair & Acc.
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen s...
2023-09-02 02:23:24 +0000 UTC View Post•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanisms for extras (Wings, Tail, etc.)
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-01 01:43:12 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-01 01:43:06 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver. in a separate folder
2023-09-01 01:38:50 +0000 UTC View Post•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanism for extras
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver. in a separate folder
2023-09-01 01:38:47 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Easy Posing Cloth System
•Procedural Eyes - Fully Editable via the Shape ...
2023-08-30 01:24:22 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-08-30 01:24:19 +0000 UTC View Post•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate r...
2023-08-30 01:19:59 +0000 UTC View Post•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-08-30 01:19:54 +0000 UTC View Post•Shaders
•Differnet Lighting Sets for each room.
•Switchable areas via the outliner.
•Toogable lighting sets (in case you want to make your own)
•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rende...
2023-08-27 23:52:15 +0000 UTC View Post